Files
source/Assets/Scripts/IconMarketplace/IconMarketplaceDownloadIcon.cs
Lncvrt 37151a4996 Fix the marketplace not working in the game player
This took me 3 weeks to figure out, I hate everything
2025-07-29 19:36:43 -07:00

168 lines
5.9 KiB
C#

using System.Collections;
using System.Linq;
using Newtonsoft.Json;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class IconMarketplaceDownloadIcon : MonoBehaviour
{
public IconMarketplaceManager marketplaceManager;
public TMP_Text statusText;
public TMP_Text balanceText;
public Button backButton;
public GameObject content;
public GameObject sample;
private string statusMessage;
private Coroutine statusRoutine;
void Awake()
{
backButton.onClick.AddListener(() => marketplaceManager.SwitchPanel(0));
}
internal void Load()
{
GetIcons();
balanceText.text = "You have " + Tools.FormatWithCommas(BazookaManager.Instance.GetCustomBirdIconData().Balance) + " coins to spend";
}
async void GetIcons()
{
foreach (Transform item in content.transform)
{
if (item.gameObject.activeSelf)
{
Destroy(item.gameObject);
}
}
ShowStatus("Loading...");
using UnityWebRequest request = UnityWebRequest.Get(SensitiveInfo.SERVER_DATABASE_PREFIX + "getMarketplaceIcons.php");
request.SetRequestHeader("Requester", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
ShowStatus("Failed to make HTTP request");
return;
}
string response = SensitiveInfo.Decrypt(request.downloadHandler.text, SensitiveInfo.SERVER_RECEIVE_TRANSFER_KEY);
if (response == "-999")
{
ShowStatus("Server error while fetching data");
return;
}
else if (response == "-998")
{
ShowStatus("Client version too outdated to access servers");
return;
}
else if (response == "-997")
{
ShowStatus("Encryption/decryption issues");
return;
}
else if (response == "-996")
{
ShowStatus("Can't send requests on self-built instance");
return;
}
else
{
ShowStatus(null);
var icons = JsonConvert.DeserializeObject<MarketplaceIconType[]>(response);
foreach (var entry in icons)
{
GameObject newIcon = Instantiate(sample, content.transform);
newIcon.name = "IconEntry";
Tools.RenderFromBase64(entry.Data, newIcon.transform.GetChild(0).GetChild(0).GetComponent<Image>());
newIcon.transform.GetChild(1).GetComponent<TMP_Text>().text = "Bird Name: " + entry.Name;
newIcon.transform.GetChild(2).GetComponent<TMP_Text>().text = "Price " + entry.Price + " coin";
newIcon.transform.GetChild(3).GetComponent<TMP_Text>().text = "Designer Name: " + entry.CreatorUsername;
var btn = newIcon.transform.GetChild(4).GetComponent<Button>();
var btnText = btn.transform.GetChild(0).GetComponent<TMP_Text>();
bool alreadyBought = BazookaManager.Instance.GetCustomBirdIconData().Data.Any(d => d.UUID == entry.UUID);
if (alreadyBought)
{
btn.interactable = false;
btnText.text = "Purchased";
}
else
{
btn.onClick.AddListener(() => HandlePurchase(entry, btn));
btnText.text = "Purchase";
}
newIcon.SetActive(true);
}
}
}
void HandlePurchase(MarketplaceIconType data, Button button)
{
MarketplaceIconStorageType marketplaceIconStorage = BazookaManager.Instance.GetCustomBirdIconData();
if (data.Price > marketplaceIconStorage.Balance)
{
ShowStatus("You can't afford this icon! You need " + (data.Price - marketplaceIconStorage.Balance) + " more coins");
return;
}
var list = marketplaceIconStorage.Data.ToList();
list.Add(data);
marketplaceIconStorage.Data = list.ToArray();
marketplaceIconStorage.Balance -= data.Price;
button.interactable = false;
button.transform.GetChild(0).GetComponent<TMP_Text>().text = "Purchased";
balanceText.text = "You have " + Tools.FormatWithCommas(marketplaceIconStorage.Balance) + " coins to spend";
BazookaManager.Instance.SetCustomBirdIconData(marketplaceIconStorage);
}
void ShowStatus(string content)
{
if (content == null)
{
if (statusRoutine != null) StopCoroutine(statusRoutine);
statusText.gameObject.SetActive(false);
statusText.text = "";
}
statusMessage = content;
if (statusRoutine != null) StopCoroutine(statusRoutine);
statusRoutine = StartCoroutine(StatusRoutine());
}
IEnumerator StatusRoutine()
{
statusText.gameObject.SetActive(true);
statusText.text = statusMessage;
statusText.color = new Color(statusText.color.r, statusText.color.g, statusText.color.b, 0f);
float t = 0f;
while (t < 0.5f)
{
t += Time.deltaTime;
float a = t / 0.5f;
statusText.color = new Color(statusText.color.r, statusText.color.g, statusText.color.b, a);
yield return null;
}
yield return new WaitForSeconds(2f);
t = 0f;
while (t < 0.5f)
{
t += Time.deltaTime;
float a = 1f - (t / 0.5f);
statusText.color = new Color(statusText.color.r, statusText.color.g, statusText.color.b, a);
yield return null;
}
statusText.gameObject.SetActive(false);
statusText.text = "";
statusRoutine = null;
}
}