40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class AccountLoggedOut : MonoBehaviour
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{
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public Button loggedOutLoginButton;
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public Button loggedOutRegisterButton;
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public Button loggedOutBackButton;
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public bool clearValues = false;
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void Awake()
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{
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loggedOutLoginButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(2));
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loggedOutRegisterButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(3));
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loggedOutBackButton.onClick.AddListener(async () => await SceneManager.LoadSceneAsync("MainMenu"));
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}
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void OnEnable()
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{
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if (clearValues)
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{
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BazookaManager.Instance.UnsetAccountSession();
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BazookaManager.Instance.UnsetAccountName();
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BazookaManager.Instance.UnsetAccountID();
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BazookaManager.Instance.UnsetGameStoreHighScore();
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BazookaManager.Instance.UnsetBirdIcon();
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BazookaManager.Instance.UnsetBirdOverlay();
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BazookaManager.Instance.UnsetGameStoreTotalNormalBerries();
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BazookaManager.Instance.UnsetGameStoreTotalPoisonBerries();
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BazookaManager.Instance.UnsetGameStoreTotalSlowBerries();
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BazookaManager.Instance.UnsetGameStoreTotalUltraBerries();
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BazookaManager.Instance.UnsetGameStoreTotalSpeedyBerries();
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BazookaManager.Instance.UnsetGameStoreTotalAttepts();
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BazookaManager.Instance.UnsetColorSettingIcon();
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BazookaManager.Instance.UnsetColorSettingOverlay();
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clearValues = false;
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}
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}
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} |