Files
source/Assets/Scripts/AccountMenu/AccountLoggedOut.cs

41 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class AccountLoggedOut : MonoBehaviour
{
public Button loggedOutLoginButton;
public Button loggedOutRegisterButton;
public Button loggedOutBackButton;
public bool clearValues = false;
void Awake()
{
loggedOutLoginButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(2));
loggedOutRegisterButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(3));
loggedOutBackButton.onClick.AddListener(async () => await SceneManager.LoadSceneAsync("MainMenu"));
}
void OnEnable()
{
if (clearValues)
{
PlayerPrefs.DeleteKey("gameSession");
PlayerPrefs.DeleteKey("userName");
PlayerPrefs.DeleteKey("userId");
PlayerPrefs.SetString("HighScoreV2", "0");
PlayerPrefs.SetInt("icon", 1);
PlayerPrefs.SetInt("overlay", 0);
PlayerPrefs.DeleteKey("TotalNormalBerries");
PlayerPrefs.DeleteKey("TotalPoisonBerries");
PlayerPrefs.DeleteKey("TotalSlowBerries");
PlayerPrefs.DeleteKey("TotalUltraBerries");
PlayerPrefs.DeleteKey("TotalSpeedyBerries");
PlayerPrefs.DeleteKey("TotalAttempts");
PlayerPrefs.DeleteKey("BirdColor");
PlayerPrefs.DeleteKey("OverlayColor");
clearValues = false;
}
}
}