using TMPro; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class AccountRefreshLogin : MonoBehaviour { public TMP_Text refreshLoginStatusText; public TMP_InputField refreshLoginUsernameInput; public TMP_InputField refreshLoginPasswordInput; public Button refreshLoginBackButton; public Button refreshLoginSubmitButton; void Awake() { refreshLoginBackButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(0)); refreshLoginSubmitButton.onClick.AddListener(() => RefreshLogin()); } void OnEnable() { refreshLoginUsernameInput.text = ""; refreshLoginPasswordInput.text = ""; } async void RefreshLogin() { WWWForm dataForm = new(); dataForm.AddField("username", SensitiveInfo.Encrypt(refreshLoginUsernameInput.text)); dataForm.AddField("password", SensitiveInfo.Encrypt(refreshLoginPasswordInput.text)); dataForm.AddField("loginType", SensitiveInfo.Encrypt("1")); using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "loginAccount.php", dataForm); request.SetRequestHeader("User-Agent", "BerryDashClient"); request.SetRequestHeader("ClientVersion", Application.version); request.SetRequestHeader("ClientPlatform", Application.platform.ToString()); await request.SendWebRequest(); if (request.result != UnityWebRequest.Result.Success) { AccountHandler.UpdateStatusText(refreshLoginStatusText, "Failed to make HTTP request", Color.red); return; } string response = request.downloadHandler.text; if (response != "-1") { if (response == "-2") { AccountHandler.UpdateStatusText(refreshLoginStatusText, "Incorrect username or password", Color.red); } else if (response.Split(":")[0] == "1") { string[] array = response.Split(':'); string session = array[1]; string userName = array[2]; int userId = int.Parse(array[3]); PlayerPrefs.SetString("gameSession", session); PlayerPrefs.SetString("userName", userName); PlayerPrefs.SetInt("userId", userId); AccountHandler.instance.SwitchPanel(0); AccountHandler.UpdateStatusText(refreshLoginStatusText, "", Color.red); } else { AccountHandler.UpdateStatusText(refreshLoginStatusText, "Unknown server response", Color.red); } } else { AccountHandler.UpdateStatusText(refreshLoginStatusText, "Internal login server error", Color.red); } } }