using TMPro; using UnityEngine; [RequireComponent(typeof(TextMeshProUGUI))] public class BouncyText : MonoBehaviour { [SerializeField] private float frequency = 2f; [SerializeField] private float minSize = 10f; [SerializeField] private float maxSize = 12f; [SerializeField] private bool add; private TextMeshProUGUI text; private float startSize = 0; void Awake() { text = GetComponent(); if (add) { text.ForceMeshUpdate(); startSize = text.fontSize; text.enableAutoSizing = false; } } void Update() { float newsize = (Mathf.Sin(Time.time * frequency) + 1f) / 2f; text.fontSize = Mathf.Lerp(add ? startSize : minSize, maxSize + (add ? startSize : 0), newsize); } }