using UnityEngine; using UnityEngine.UI; public class AccountLoggedOut : MonoBehaviour { [SerializeField] private Button loggedOutLoginButton; [SerializeField] private Button loggedOutRegisterButton; void Awake() { loggedOutLoginButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(2)); loggedOutRegisterButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(3)); } }