using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class AccountLoggedOut : MonoBehaviour { public Button loggedOutLoginButton; public Button loggedOutRegisterButton; public Button loggedOutBackButton; void Awake() { loggedOutLoginButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(2)); loggedOutRegisterButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(3)); loggedOutBackButton.onClick.AddListener(async () => await SceneManager.LoadSceneAsync("MainMenu")); } void OnEnable() { PlayerPrefs.DeleteKey("gameSession"); PlayerPrefs.DeleteKey("userName"); PlayerPrefs.DeleteKey("userId"); PlayerPrefs.SetString("HighScoreV2", "0"); PlayerPrefs.SetInt("icon", 1); PlayerPrefs.SetInt("overlay", 0); PlayerPrefs.DeleteKey("TotalNormalBerries"); PlayerPrefs.DeleteKey("TotalPoisonBerries"); PlayerPrefs.DeleteKey("TotalSlowBerries"); PlayerPrefs.DeleteKey("TotalUltraBerries"); PlayerPrefs.DeleteKey("TotalSpeedyBerries"); PlayerPrefs.DeleteKey("TotalAttempts"); PlayerPrefs.DeleteKey("BirdColor"); PlayerPrefs.DeleteKey("OverlayColor"); } }