using System; using System.Collections.Generic; using System.Numerics; using Newtonsoft.Json.Linq; using TMPro; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.Networking; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LeaderboardsMenu : MonoBehaviour { public TMP_Text statusText; public Button backButton; public Button refreshButton; public ProfileMenu profilePrefab; public GameObject selectionPanel; public Button selectionScoreButton; public Button selectionBerryButton; public Button selectionCoinButton; public Button selectionLegacyButton; public Button selectionTotalBerriesButton; public GameObject scorePanel; public GameObject scoreContent; public GameObject scoreSampleObject; public GameObject berryPanel; public GameObject berryContent; public TMP_Dropdown berryShowTypeDropdown; public GameObject berrySampleObject; public GameObject coinPanel; public GameObject coinContent; public GameObject coinSampleObject; public GameObject legacyPanel; public GameObject legacyContent; public GameObject legacySampleObject; public GameObject totalBerriesPanel; public GameObject totalBerriesContent; public GameObject totalBerriesSampleObject; public Dictionary customIcons; void Awake() { selectionScoreButton.onClick.AddListener(() => SwitchMenu(1)); selectionBerryButton.onClick.AddListener(() => SwitchMenu(2)); selectionCoinButton.onClick.AddListener(() => SwitchMenu(3)); selectionLegacyButton.onClick.AddListener(() => SwitchMenu(4)); selectionTotalBerriesButton.onClick.AddListener(() => SwitchMenu(5)); berryShowTypeDropdown.onValueChanged.AddListener(value => GetTopPlayersBerry(value)); backButton.onClick.AddListener(async () => { if (selectionPanel.activeSelf) await SceneManager.LoadSceneAsync("MainMenu"); else if (scorePanel.activeSelf || berryPanel.activeSelf || coinPanel.activeSelf || legacyPanel.activeSelf || totalBerriesPanel.activeSelf) SwitchMenu(0); }); refreshButton.onClick.AddListener(() => { if (scorePanel.activeSelf) GetTopPlayersScore(); else if (berryPanel.activeSelf) GetTopPlayersBerry(berryShowTypeDropdown.value); else if (coinPanel.activeSelf) GetTopPlayersCoin(); else if (legacyPanel.activeSelf) GetTopPlayersLegacy(); else if (totalBerriesPanel.activeSelf) GetTopPlayersTotalBerries(); }); } void SwitchMenu(int menu) { UpdateStatus(false, ""); if (scorePanel.activeSelf) { foreach (Transform item in scoreContent.transform) { if (item.gameObject.activeSelf) { Destroy(item.gameObject); } } } else if (berryPanel.activeSelf) { foreach (Transform item in berryContent.transform) { if (item.gameObject.activeSelf) { Destroy(item.gameObject); } } } else if (coinPanel.activeSelf) { foreach (Transform item in coinContent.transform) { if (item.gameObject.activeSelf) { Destroy(item.gameObject); } } } else if (legacyPanel.activeSelf) { foreach (Transform item in legacyContent.transform) { if (item.gameObject.activeSelf) { Destroy(item.gameObject); } } } else if (totalBerriesPanel.activeSelf) { foreach (Transform item in totalBerriesContent.transform) { if (item.gameObject.activeSelf) { Destroy(item.gameObject); } } } switch (menu) { case 0: refreshButton.gameObject.SetActive(false); selectionPanel.SetActive(true); scorePanel.SetActive(false); berryPanel.SetActive(false); coinPanel.SetActive(false); legacyPanel.SetActive(false); totalBerriesPanel.SetActive(false); break; case 1: refreshButton.transform.localPosition = new UnityEngine.Vector2(-402.5f, -282.33f); refreshButton.gameObject.SetActive(true); GetTopPlayersScore(); selectionPanel.SetActive(false); scorePanel.SetActive(true); berryPanel.SetActive(false); coinPanel.SetActive(false); legacyPanel.SetActive(false); totalBerriesPanel.SetActive(false); break; case 2: refreshButton.transform.localPosition = new UnityEngine.Vector2(402.5f, 282.33f); refreshButton.gameObject.SetActive(true); berryShowTypeDropdown.value = 0; GetTopPlayersBerry(0); selectionPanel.SetActive(false); scorePanel.SetActive(false); berryPanel.SetActive(true); coinPanel.SetActive(false); legacyPanel.SetActive(false); totalBerriesPanel.SetActive(false); break; case 3: refreshButton.transform.localPosition = new UnityEngine.Vector2(-402.5f, -282.33f); refreshButton.gameObject.SetActive(true); GetTopPlayersCoin(); selectionPanel.SetActive(false); scorePanel.SetActive(false); berryPanel.SetActive(false); coinPanel.SetActive(true); legacyPanel.SetActive(false); totalBerriesPanel.SetActive(false); break; case 4: refreshButton.transform.localPosition = new UnityEngine.Vector2(-402.5f, -282.33f); refreshButton.gameObject.SetActive(true); GetTopPlayersLegacy(); selectionPanel.SetActive(false); scorePanel.SetActive(false); berryPanel.SetActive(false); coinPanel.SetActive(false); legacyPanel.SetActive(true); totalBerriesPanel.SetActive(false); break; case 5: refreshButton.transform.localPosition = new UnityEngine.Vector2(-402.5f, -282.33f); refreshButton.gameObject.SetActive(true); GetTopPlayersTotalBerries(); selectionPanel.SetActive(false); scorePanel.SetActive(false); berryPanel.SetActive(false); coinPanel.SetActive(false); legacyPanel.SetActive(false); totalBerriesPanel.SetActive(true); break; } } async void GetTopPlayersScore() { backButton.interactable = false; refreshButton.interactable = false; foreach (Transform item in scoreContent.transform) { if (item.gameObject.activeSelf) { Destroy(item.gameObject); } } UpdateStatus(true, "Loading..."); WWWForm dataForm = new(); dataForm.AddField("type", "0"); using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "berrydash/getTopPlayers.php", dataForm); request.SetRequestHeader("Requester", "BerryDashClient"); request.SetRequestHeader("ClientVersion", Application.version); request.SetRequestHeader("ClientPlatform", Application.platform.ToString()); await request.SendWebRequest(); if (request.result == UnityWebRequest.Result.Success) { UpdateStatus(false); string response = request.downloadHandler.text; if (response == "-999") { UpdateStatus(true, "Server error while fetching data"); } else if (response == "-998") { UpdateStatus(true, "Client version too outdated to access servers"); } else if (response == "-997") { UpdateStatus(true, "Encryption/decryption issues"); } else if (response == "-996") { UpdateStatus(true, "Can't send requests on self-built instance"); } else if (response == "-1") { UpdateStatus(true, "No entries for this leaderboard found!"); } else { var jsonResponse = JObject.Parse(response); var entries = (JArray)jsonResponse["entries"]; customIcons = jsonResponse["customIcons"].ToObject>(); for (int i = 0; i < entries.Count; i++) { var entry = JObject.Parse(entries[i].ToString()); var username = (string)entry["username"]; var highScore = BigInteger.Parse((string)entry["value"]); var icon = (int)entry["icon"]; var overlay = (int)entry["overlay"]; var uid = BigInteger.Parse((string)entry["userid"]); var birdColor = (JArray)entry["birdColor"]; var overlayColor = (JArray)entry["overlayColor"]; var customIcon = (string)entry["customIcon"]; var entryInfo = Instantiate(scoreSampleObject, scoreContent.transform); var usernameText = entryInfo.transform.GetChild(0).GetComponent(); var playerIcon = usernameText.transform.GetChild(0).GetComponent(); var playerIconButton = usernameText.transform.GetChild(0).GetComponent