using UnityEngine; public class CustomGameTempData : MonoBehaviour { public float normalBerryChance; public float poisonBerryChance; public float slowBerryChance; public float ultraBerryChance; public float speedyBerryChance; public float randomBerryChance; public float antiBerryChance; public float nothingBerryChance; void Awake() { DontDestroyOnLoad(gameObject); } }