using System; using System.Text; using TMPro; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LeaderboardsMenu : MonoBehaviour { public GameObject content; public TMP_Dropdown showAmountDropdown; public TMP_Text statusText; public Button backButton; public Button refreshButton; public GameObject sampleObject; private void Awake() { GetTopPlayers(0); showAmountDropdown.onValueChanged.AddListener(value => { GetTopPlayers(value); }); backButton.onClick.AddListener(async () => { await SceneManager.LoadSceneAsync("MainMenu"); }); refreshButton.onClick.AddListener(() => { GetTopPlayers(showAmountDropdown.value); }); } async void GetTopPlayers(int showAmount) { refreshButton.interactable = false; showAmountDropdown.interactable = false; foreach (Transform item in content.transform) { if (item.gameObject.activeSelf) { Destroy(item.gameObject); } } UpdateStatus(true, "Loading..."); WWWForm dataForm = new(); dataForm.AddField("showAmount", showAmount); using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/getTopPlayers.php", dataForm); request.SetRequestHeader("User-Agent", "BerryDashClient"); request.SetRequestHeader("ClientVersion", Application.version); await request.SendWebRequest(); if (request.result == UnityWebRequest.Result.Success) { UpdateStatus(false); string response = request.downloadHandler.text; if (response == "-999") { UpdateStatus(true, "Server error while fetching data"); return; } else if (response == "-998") { UpdateStatus(true, "Client version too outdated to access servers"); return; } var splitResponse = response.Split(';'); for (int i = 0; i < splitResponse.Length; i++) { var entry = splitResponse[i]; var split = entry.Split(":"); var username = Encoding.UTF8.GetString(Convert.FromBase64String(split[0])); var highScore = split[1]; var icon = split[2]; var overlay = split[3]; var uid = split[4]; var entryInfo = Instantiate(sampleObject, content.transform); var usernameText = entryInfo.transform.GetChild(0).GetComponent(); var playerIcon = usernameText.transform.GetChild(0).GetComponent(); var playerOverlayIcon = playerIcon.transform.GetChild(0).GetComponent(); var highScoreText = entryInfo.transform.GetChild(1).GetComponent(); usernameText.text = $"{username} (#{i + 1})"; highScoreText.text += Tools.FormatWithCommas(highScore); playerIcon.sprite = Resources.Load("Icons/Icons/bird_" + icon); if (icon == "1") { playerIcon.sprite = Tools.GetIconForUser(int.Parse(uid)); } playerOverlayIcon.sprite = Resources.Load("Icons/Overlays/overlay_" + overlay); if (overlay == "0") { playerOverlayIcon.gameObject.SetActive(false); } else if (overlay == "8") { playerOverlayIcon.transform.localPosition = new Vector2(-16.56f, 14.81f); } else if (overlay == "11") { playerOverlayIcon.transform.localPosition = new Vector2(-14.74451f, 20.39122f); } else if (overlay == "13") { playerOverlayIcon.transform.localPosition = new Vector2(-16.54019f, 14.70365f); } entryInfo.SetActive(true); } } else { UpdateStatus(true, "Failed to fetch leaderboard stats"); } refreshButton.interactable = true; showAmountDropdown.interactable = true; } private void UpdateStatus(bool enabled, string message = "") { statusText.gameObject.SetActive(enabled); statusText.text = message; } }