using UnityEngine; using UnityEngine.UI; public class SettingsMenu : MonoBehaviour { public Toggle setting1toggle; public Toggle setting2toggle; public Toggle setting3toggle; public Toggle setting4toggle; public Slider musicSlider; public Slider sfxSlider; private void Awake() { musicSlider.value = PlayerPrefs.GetFloat("musicVolume", 1f); sfxSlider.value = PlayerPrefs.GetFloat("sfxVolume", 1f); if (!Application.isMobilePlatform && Application.platform != RuntimePlatform.WebGLPlayer) { setting1toggle.isOn = PlayerPrefs.GetInt("Setting1", 1) == 1; setting2toggle.isOn = PlayerPrefs.GetInt("Setting2", 0) == 1; setting3toggle.isOn = PlayerPrefs.GetInt("Setting3", 1) == 1; setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1; } else { setting1toggle.interactable = false; setting2toggle.isOn = PlayerPrefs.GetInt("Setting2", 0) == 1; setting3toggle.interactable = false; setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1; if (Application.platform == RuntimePlatform.WebGLPlayer) { setting1toggle.isOn = false; } } setting1toggle.onValueChanged.AddListener(value => { Screen.fullScreen = value; PlayerPrefs.SetInt("Setting1", value ? 1 : 0); }); setting2toggle.onValueChanged.AddListener(value => { PlayerPrefs.SetInt("Setting2", value ? 1 : 0); }); setting3toggle.onValueChanged.AddListener(value => { PlayerPrefs.SetInt("Setting3", value ? 1 : 0); QualitySettings.vSyncCount = value ? 1 : -1; }); setting4toggle.onValueChanged.AddListener(value => { PlayerPrefs.SetInt("Setting4", value ? 1 : 0); }); musicSlider.onValueChanged.AddListener(value => { PlayerPrefs.SetFloat("musicVolume", value); PlayerPrefs.Save(); MenuMusic.Instance.GetComponent().volume = value; }); sfxSlider.onValueChanged.AddListener(value => { PlayerPrefs.SetFloat("sfxVolume", value); PlayerPrefs.Save(); }); } }