using UnityEngine; public class BouncyPanel : MonoBehaviour { [SerializeField] private float frequency = 8f; [SerializeField] private float minSize = 1f; [SerializeField] private float maxSize = 1.1f; void Update() { float newsize = (Mathf.Sin(Time.time * frequency) + 1f) / 2f; var size = Mathf.Lerp(minSize, maxSize, newsize); gameObject.transform.localScale = new(size, size, size); } }