using TMPro; using UnityEngine; public class ImageColorSync : MonoBehaviour { [SerializeField] private TMP_Text originalText; [SerializeField] private TMP_Text toSync; void Update() { Color baseColor = originalText.color; Color graphicColor = originalText.canvasRenderer.GetColor(); toSync.color = new Color( baseColor.r * graphicColor.r, baseColor.g * graphicColor.g, baseColor.b * graphicColor.b, baseColor.a * graphicColor.a ); } }