using System; using TMPro; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; public class StatsMenu : MonoBehaviour { [SerializeField] private GameObject panel; [SerializeField] private TMP_Text normalBerryStat; [SerializeField] private TMP_Text poisonBerryStat; [SerializeField] private TMP_Text slowBerryStat; [SerializeField] private TMP_Text ultraBerryStat; [SerializeField] private TMP_Text speedyBerryStat; [SerializeField] private TMP_Text coinBerryStat; [SerializeField] private TMP_Text randomBerryStat; [SerializeField] private TMP_Text antiBerryStat; [SerializeField] private TMP_Text coinStat; [SerializeField] private TMP_Text xpUsernameText; [SerializeField] private TMP_Text xpText; [SerializeField] private TMP_Text xpLevelText; [SerializeField] private RectTransform progressFilledRect; void Start() { normalBerryStat.text = BazookaManager.Instance.GetGameStoreTotalNormalBerries().ToString(); poisonBerryStat.text = BazookaManager.Instance.GetGameStoreTotalPoisonBerries().ToString(); slowBerryStat.text = BazookaManager.Instance.GetGameStoreTotalSlowBerries().ToString(); ultraBerryStat.text = BazookaManager.Instance.GetGameStoreTotalUltraBerries().ToString(); speedyBerryStat.text = BazookaManager.Instance.GetGameStoreTotalSpeedyBerries().ToString(); coinBerryStat.text = BazookaManager.Instance.GetGameStoreTotalCoinBerries().ToString(); randomBerryStat.text = BazookaManager.Instance.GetGameStoreTotalRandomBerries().ToString(); antiBerryStat.text = BazookaManager.Instance.GetGameStoreTotalAntiBerries().ToString(); coinStat.text = BazookaManager.Instance.GetCustomBirdIconData().Balance.ToString(); var (_, level, currentXpInLevel, totalXpForLevel, percentDone) = Tools.GetLevelInfo(); xpUsernameText.text = BazookaManager.Instance.GetAccountName() ?? ""; xpText.text = currentXpInLevel.ToString() + "/" + totalXpForLevel.ToString() + " xp"; xpLevelText.text = "Level " + level.ToString(); SetXPProgressFilled((int)percentDone); Tools.RefreshHierarchy(panel); } async void Update() { if (Keyboard.current.escapeKey.wasPressedThisFrame) await SceneManager.LoadSceneAsync("MainMenu"); } void SetXPProgressFilled(int progress) { int newProgress = Math.Clamp(progress, 0, 100); progressFilledRect.sizeDelta = new Vector2(newProgress * 3, progressFilledRect.sizeDelta.y); progressFilledRect.anchoredPosition = new Vector2((newProgress * 3 - 300f) * 0.5f, progressFilledRect.anchoredPosition.y); } }