using System.Numerics; using TMPro; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class AccountLogin : MonoBehaviour { public TMP_Text loginPanelStatusText; public TMP_InputField loginUsernameInput; public TMP_InputField loginPasswordInput; public Button loginBackButton; public Button loginSubmitButton; void Awake() { loginBackButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(1)); loginSubmitButton.onClick.AddListener(() => SubmitLogin()); } void OnEnable() { loginUsernameInput.text = ""; loginPasswordInput.text = ""; loginPanelStatusText.text = ""; } async void SubmitLogin() { WWWForm dataForm = new(); dataForm.AddField("username", SensitiveInfo.Encrypt(loginUsernameInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY)); dataForm.AddField("password", SensitiveInfo.Encrypt(loginPasswordInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY)); dataForm.AddField("currentHighScore", SensitiveInfo.Encrypt(PlayerPrefs.GetString("HighScoreV2", "0"), SensitiveInfo.SERVER_SEND_TRANSFER_KEY)); dataForm.AddField("loginType", SensitiveInfo.Encrypt("0", SensitiveInfo.SERVER_SEND_TRANSFER_KEY)); //Yes. using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "loginAccount.php", dataForm); request.SetRequestHeader("User-Agent", "BerryDashClient"); request.SetRequestHeader("ClientVersion", Application.version); request.SetRequestHeader("ClientPlatform", Application.platform.ToString()); await request.SendWebRequest(); if (request.result != UnityWebRequest.Result.Success) { AccountHandler.UpdateStatusText(loginPanelStatusText, "Failed to make HTTP request", Color.red); return; } string response = SensitiveInfo.Decrypt(request.downloadHandler.text, SensitiveInfo.SERVER_RECEIVE_TRANSFER_KEY); if (response != "-1") { if (response == "-2") { AccountHandler.UpdateStatusText(loginPanelStatusText, "Incorrect username or password", Color.red); } else if (response.Split(":")[0] == "1") { string[] array = response.Split(':'); string session = array[1]; string userName = array[2]; int userId = int.Parse(array[3]); BigInteger highScore = BigInteger.Parse(array[4]); int iconId = int.Parse(array[5]); int overlayId = int.Parse(array[6]); PlayerPrefs.SetString("gameSession", session); PlayerPrefs.SetString("userName", userName); PlayerPrefs.SetInt("userId", userId); PlayerPrefs.SetString("HighScoreV2", highScore.ToString()); PlayerPrefs.SetInt("icon", iconId); PlayerPrefs.SetInt("overlay", overlayId); AccountHandler.instance.SwitchPanel(0); AccountHandler.UpdateStatusText(loginPanelStatusText, "", Color.red); } else { AccountHandler.UpdateStatusText(loginPanelStatusText, "Unknown server response", Color.red); } } else { AccountHandler.UpdateStatusText(loginPanelStatusText, "Internal login server error", Color.red); } } }