using UnityEngine; using UnityEngine.UI; public class SettingsMenu : MonoBehaviour { public Toggle setting1toggle; public Toggle setting2toggle; public Toggle setting3toggle; public Toggle setting4toggle; public Toggle setting5toggle; public Slider musicSlider; public Slider sfxSlider; private void Awake() { musicSlider.value = PlayerPrefs.GetFloat("musicVolume", 1f); sfxSlider.value = PlayerPrefs.GetFloat("sfxVolume", 1f); if (!Application.isMobilePlatform) { setting1toggle.isOn = PlayerPrefs.GetInt("Setting1", 1) == 1; setting2toggle.isOn = PlayerPrefs.GetInt("Setting2", 0) == 1; setting3toggle.isOn = PlayerPrefs.GetInt("Setting3", 0) == 1; setting3toggle.interactable = PlayerPrefs.GetInt("Setting2", 0) == 1; setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1; setting5toggle.isOn = PlayerPrefs.GetInt("Setting5", 1) == 1; } else { setting1toggle.interactable = false; setting2toggle.interactable = false; setting3toggle.isOn = PlayerPrefs.GetInt("Setting3", 0) == 1; setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1; setting5toggle.interactable = false; } setting1toggle.onValueChanged.AddListener(value => { Screen.fullScreen = value; PlayerPrefs.SetInt("Setting1", value ? 1 : 0); }); setting2toggle.onValueChanged.AddListener(value => { PlayerPrefs.SetInt("Setting2", value ? 1 : 0); setting3toggle.interactable = value; setting3toggle.isOn = value && setting3toggle.isOn; PlayerPrefs.SetInt("Setting3", setting3toggle.isOn ? 1 : 0); }); setting3toggle.onValueChanged.AddListener(value => { PlayerPrefs.SetInt("Setting3", value ? 1 : 0); }); setting4toggle.onValueChanged.AddListener(value => { PlayerPrefs.SetInt("Setting4", value ? 1 : 0); }); setting5toggle.onValueChanged.AddListener(value => { PlayerPrefs.SetInt("Setting5", value ? 1 : 0); QualitySettings.vSyncCount = value ? 1 : 0; }); musicSlider.onValueChanged.AddListener(value => { PlayerPrefs.SetFloat("musicVolume", value); PlayerPrefs.Save(); }); sfxSlider.onValueChanged.AddListener(value => { PlayerPrefs.SetFloat("sfxVolume", value); PlayerPrefs.Save(); }); } }