using System; using UnityEngine; [Serializable] public class ConnectedWithCurrentSceneMessage { public string type = "connected_with_current_scene"; public string sceneName; public string Requester = "BerryDashClient"; public string ClientVersion = Application.version; public string ClientPlatform = Application.platform.ToString(); public long timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); }