Don't check for update on web

This commit is contained in:
2025-06-06 00:06:26 -07:00
parent 7548eebc5b
commit fc98158a81

View File

@@ -63,17 +63,25 @@ public class LoadingMenu : MonoBehaviour
async void CheckUpdate() async void CheckUpdate()
{ {
using UnityWebRequest request = UnityWebRequest.Get("https://berrydash.lncvrt.xyz/database/canLoadClient.php"); string response;
request.SetRequestHeader("User-Agent", "BerryDashClient"); if (Application.platform != RuntimePlatform.WebGLPlayer)
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{ {
text.text = "Failed to check version"; using UnityWebRequest request = UnityWebRequest.Get("https://berrydash.lncvrt.xyz/database/canLoadClient.php");
return; request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
text.text = "Failed to check version";
return;
}
response = request.downloadHandler.text;
}
else
{
response = "1";
} }
string response = request.downloadHandler.text;
if (response == "1") if (response == "1")
{ {
await SceneManager.LoadSceneAsync("MainMenu"); await SceneManager.LoadSceneAsync("MainMenu");