Don't check for update on web
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@@ -63,17 +63,25 @@ public class LoadingMenu : MonoBehaviour
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async void CheckUpdate()
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async void CheckUpdate()
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{
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{
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using UnityWebRequest request = UnityWebRequest.Get("https://berrydash.lncvrt.xyz/database/canLoadClient.php");
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string response;
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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if (Application.platform != RuntimePlatform.WebGLPlayer)
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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{
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text.text = "Failed to check version";
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using UnityWebRequest request = UnityWebRequest.Get("https://berrydash.lncvrt.xyz/database/canLoadClient.php");
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return;
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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text.text = "Failed to check version";
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return;
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}
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response = request.downloadHandler.text;
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}
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else
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{
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response = "1";
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}
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}
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string response = request.downloadHandler.text;
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if (response == "1")
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if (response == "1")
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{
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{
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await SceneManager.LoadSceneAsync("MainMenu");
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await SceneManager.LoadSceneAsync("MainMenu");
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