Fix menu music

This commit is contained in:
2025-07-12 13:54:35 -07:00
parent ccc51bf99a
commit fa4ba4e0e7
3 changed files with 14 additions and 6 deletions

View File

@@ -12,7 +12,6 @@ public class MenuMusic : MonoBehaviour
Instance = this;
DontDestroyOnLoad(gameObject);
SceneManager.sceneLoaded += OnSceneLoaded;
GetComponent<AudioSource>().volume = BazookaManager.Instance.GetSettingMusicVolume();
}
else
{
@@ -20,6 +19,11 @@ public class MenuMusic : MonoBehaviour
}
}
void Start()
{
GetComponent<AudioSource>().volume = BazookaManager.Instance.GetSettingMusicVolume();
}
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (scene.name == "GamePlayer")

View File

@@ -43,7 +43,11 @@ public class SettingsMenu : MonoBehaviour
QualitySettings.vSyncCount = value ? 1 : -1;
});
setting4toggle.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingHideSocials(value));
musicSlider.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingMusicVolume(value));
musicSlider.onValueChanged.AddListener(value =>
{
BazookaManager.Instance.SetSettingMusicVolume(value);
MenuMusic.Instance.GetComponent<AudioSource>().volume = value;
});
sfxSlider.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingSFXVolume(value));
}
}