Rework the way account menu works
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120
Assets/Scripts/AccountMenu/AccountLoggedIn.cs
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120
Assets/Scripts/AccountMenu/AccountLoggedIn.cs
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using TMPro;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class AccountLoggedIn : MonoBehaviour
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{
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public TMP_Text loggedInText;
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public Button loggedInChangeUsernameButton;
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public Button loggedInChangePasswordButton;
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public Button loggedInSaveButton;
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public Button loggedInLoadButton;
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public Button loggedInRefreshLoginButton;
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public Button loggedInLogoutButton;
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public Button loggedInBackButton;
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void Awake()
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{
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loggedInChangeUsernameButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(4));
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loggedInChangePasswordButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(5));
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loggedInSaveButton.onClick.AddListener(() => SaveAccount());
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loggedInLoadButton.onClick.AddListener(() => LoadAccount());
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loggedInRefreshLoginButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(6));
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loggedInLogoutButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(1));
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loggedInBackButton.onClick.AddListener(async () => await SceneManager.LoadSceneAsync("MainMenu"));
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}
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void OnEnable()
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{
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loggedInSaveButton.interactable = true;
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loggedInLoadButton.interactable = true;
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loggedInText.text = "Logged in as: " + PlayerPrefs.GetString("userName");
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}
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async void SaveAccount()
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{
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loggedInLoadButton.interactable = false;
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loggedInSaveButton.interactable = false;
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WWWForm dataForm = new();
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dataForm.AddField("userName", PlayerPrefs.GetString("userName", ""));
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dataForm.AddField("gameSession", PlayerPrefs.GetString("gameSession", ""));
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dataForm.AddField("highScore", PlayerPrefs.GetString("HighScoreV2", "0"));
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dataForm.AddField("icon", PlayerPrefs.GetInt("icon", 1).ToString());
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dataForm.AddField("overlay", PlayerPrefs.GetInt("overlay", 0).ToString());
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using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/saveAccount.php", dataForm);
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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AccountHandler.UpdateStatusText(loggedInText, "Failed to make HTTP request", Color.red);
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return;
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}
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string response = request.downloadHandler.text;
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switch (response)
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{
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case "1":
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AccountHandler.UpdateStatusText(loggedInText, "Synced account", Color.green);
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break;
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case "-1":
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AccountHandler.UpdateStatusText(loggedInText, "Internal login server error", Color.red);
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break;
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case "-2":
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AccountHandler.instance.SwitchPanel(0);
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break;
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default:
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AccountHandler.UpdateStatusText(loggedInText, "Unknown server response", Color.red);
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break;
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}
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loggedInLoadButton.interactable = true;
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loggedInSaveButton.interactable = true;
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}
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async void LoadAccount()
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{
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loggedInLoadButton.interactable = false;
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loggedInSaveButton.interactable = false;
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WWWForm dataForm = new();
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dataForm.AddField("userName", PlayerPrefs.GetString("userName", ""));
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dataForm.AddField("gameSession", PlayerPrefs.GetString("gameSession", ""));
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using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/loadAccount.php", dataForm);
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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AccountHandler.UpdateStatusText(loggedInText, "Failed to make HTTP request", Color.red);
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return;
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}
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string response = request.downloadHandler.text;
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switch (response)
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{
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case "-1":
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AccountHandler.UpdateStatusText(loggedInText, "Internal login server error", Color.red);
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break;
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case "-2":
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AccountHandler.instance.SwitchPanel(0);
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break;
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default:
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var split = response.Split(":");
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if (split[0] == "1")
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{
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PlayerPrefs.SetString("HighScoreV2", split[1]);
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PlayerPrefs.SetInt("icon", int.Parse(split[2]));
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PlayerPrefs.SetInt("overlay", int.Parse(split[3]));
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AccountHandler.UpdateStatusText(loggedInText, "Loaded account data", Color.green);
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}
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else
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{
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AccountHandler.UpdateStatusText(loggedInText, "Unknown server response", Color.red);
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}
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break;
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}
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loggedInLoadButton.interactable = true;
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loggedInSaveButton.interactable = true;
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}
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}
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