Rework the way account menu works
This commit is contained in:
88
Assets/Scripts/AccountMenu/AccountChangePassword.cs
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88
Assets/Scripts/AccountMenu/AccountChangePassword.cs
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@@ -0,0 +1,88 @@
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using System.Text.RegularExpressions;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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public class AccountChangePassword : MonoBehaviour
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{
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public TMP_Text changePasswordStatusText;
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public TMP_InputField changePasswordCurrentPasswordInput;
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public TMP_InputField changePasswordNewPasswordInput;
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public TMP_InputField changePasswordRetypeNewPasswordInput;
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public Button changePasswordBackButton;
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public Button changePasswordSubmitButton;
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void Awake()
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{
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changePasswordBackButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(0));
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changePasswordSubmitButton.onClick.AddListener(() => ChangePassword());
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}
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void OnEnable()
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{
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changePasswordCurrentPasswordInput.text = "";
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changePasswordNewPasswordInput.text = "";
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changePasswordRetypeNewPasswordInput.text = "";
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changePasswordStatusText.text = "";
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}
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async void ChangePassword()
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{
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if (changePasswordNewPasswordInput.text != changePasswordRetypeNewPasswordInput.text)
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{
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AccountHandler.UpdateStatusText(changePasswordStatusText, "Passwords do not match", Color.red);
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return;
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}
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WWWForm dataForm = new();
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dataForm.AddField("inputPassword", changePasswordCurrentPasswordInput.text);
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dataForm.AddField("inputNewPassword", changePasswordNewPasswordInput.text);
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dataForm.AddField("session", PlayerPrefs.GetString("gameSession"));
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dataForm.AddField("userName", PlayerPrefs.GetString("userName"));
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using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/changeAccountPassword.php", dataForm);
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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AccountHandler.UpdateStatusText(changePasswordStatusText, "Failed to make HTTP request", Color.red);
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return;
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}
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string response = request.downloadHandler.text;
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switch (response)
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{
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case "-1":
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AccountHandler.UpdateStatusText(changePasswordStatusText, "Internal login server error", Color.red);
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break;
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case "-2":
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AccountHandler.UpdateStatusText(changePasswordStatusText, "New Password, Password, or username is empty", Color.red);
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break;
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case "-3":
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AccountHandler.UpdateStatusText(changePasswordStatusText, "New Password is too short or too long", Color.red);
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break;
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case "-4":
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AccountHandler.UpdateStatusText(changePasswordStatusText, "Username must be 3-16 characters, letters and numbers only", Color.red);
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break;
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case "-5":
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AccountHandler.UpdateStatusText(changePasswordStatusText, "Incorrect current password", Color.red);
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break;
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case "-6":
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AccountHandler.UpdateStatusText(changePasswordStatusText, "Current username is incorrect", Color.red);
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break;
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case "-7":
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AccountHandler.UpdateStatusText(changePasswordStatusText, "New password cannot be the same as your old password", Color.red);
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break;
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}
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if (Regex.IsMatch(response, "^[a-zA-Z0-9]{512}$"))
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{
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PlayerPrefs.SetString("gameSession", response);
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AccountHandler.instance.SwitchPanel(0);
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AccountHandler.UpdateStatusText(AccountHandler.instance.accountLoggedIn.loggedInText, "Password changed successfully", Color.green);
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}
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else
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{
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AccountHandler.UpdateStatusText(changePasswordStatusText, "Unknown server response " + response, Color.red);
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}
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}
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}
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