Add encryption to sent server data because happybob007 makes my life difficult
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@@ -28,11 +28,11 @@ public class AccountLogin : MonoBehaviour
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async void SubmitLogin()
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{
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WWWForm dataForm = new();
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dataForm.AddField("username", loginUsernameInput.text);
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dataForm.AddField("password", loginPasswordInput.text);
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dataForm.AddField("currentHighScore", PlayerPrefs.GetString("HighScoreV2", "0"));
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dataForm.AddField("loginType", "0");
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using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/loginAccount.php", dataForm);
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dataForm.AddField("username", SensitiveInfo.Encrypt(loginUsernameInput.text));
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dataForm.AddField("password", SensitiveInfo.Encrypt(loginPasswordInput.text));
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dataForm.AddField("currentHighScore", SensitiveInfo.Encrypt(PlayerPrefs.GetString("HighScoreV2", "0")));
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dataForm.AddField("loginType", SensitiveInfo.Encrypt("0"));
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "loginAccount.php", dataForm);
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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