Add encryption to sent server data because happybob007 makes my life difficult

This commit is contained in:
2025-06-10 17:02:01 -07:00
parent e932396c28
commit f50f70423b
11 changed files with 87 additions and 36 deletions

View File

@@ -28,11 +28,11 @@ public class AccountLogin : MonoBehaviour
async void SubmitLogin()
{
WWWForm dataForm = new();
dataForm.AddField("username", loginUsernameInput.text);
dataForm.AddField("password", loginPasswordInput.text);
dataForm.AddField("currentHighScore", PlayerPrefs.GetString("HighScoreV2", "0"));
dataForm.AddField("loginType", "0");
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/loginAccount.php", dataForm);
dataForm.AddField("username", SensitiveInfo.Encrypt(loginUsernameInput.text));
dataForm.AddField("password", SensitiveInfo.Encrypt(loginPasswordInput.text));
dataForm.AddField("currentHighScore", SensitiveInfo.Encrypt(PlayerPrefs.GetString("HighScoreV2", "0")));
dataForm.AddField("loginType", SensitiveInfo.Encrypt("0"));
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "loginAccount.php", dataForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());