Add encryption to sent server data because happybob007 makes my life difficult

This commit is contained in:
2025-06-10 17:02:01 -07:00
parent e932396c28
commit f50f70423b
11 changed files with 87 additions and 36 deletions

View File

@@ -38,12 +38,12 @@ public class AccountLoggedIn : MonoBehaviour
loggedInLoadButton.interactable = false;
loggedInSaveButton.interactable = false;
WWWForm dataForm = new();
dataForm.AddField("userName", PlayerPrefs.GetString("userName", ""));
dataForm.AddField("gameSession", PlayerPrefs.GetString("gameSession", ""));
dataForm.AddField("highScore", PlayerPrefs.GetString("HighScoreV2", "0"));
dataForm.AddField("icon", PlayerPrefs.GetInt("icon", 1).ToString());
dataForm.AddField("overlay", PlayerPrefs.GetInt("overlay", 0).ToString());
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/saveAccount.php", dataForm);
dataForm.AddField("userName", SensitiveInfo.Encrypt(PlayerPrefs.GetString("userName", "")));
dataForm.AddField("gameSession", SensitiveInfo.Encrypt(PlayerPrefs.GetString("gameSession", "")));
dataForm.AddField("highScore", SensitiveInfo.Encrypt(PlayerPrefs.GetString("HighScoreV2", "0")));
dataForm.AddField("icon", SensitiveInfo.Encrypt(PlayerPrefs.GetInt("icon", 1).ToString()));
dataForm.AddField("overlay", SensitiveInfo.Encrypt(PlayerPrefs.GetInt("overlay", 0).ToString()));
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "saveAccount.php", dataForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
@@ -78,9 +78,9 @@ public class AccountLoggedIn : MonoBehaviour
loggedInLoadButton.interactable = false;
loggedInSaveButton.interactable = false;
WWWForm dataForm = new();
dataForm.AddField("userName", PlayerPrefs.GetString("userName", ""));
dataForm.AddField("gameSession", PlayerPrefs.GetString("gameSession", ""));
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/loadAccount.php", dataForm);
dataForm.AddField("userName", SensitiveInfo.Encrypt(PlayerPrefs.GetString("userName", "")));
dataForm.AddField("gameSession", SensitiveInfo.Encrypt(PlayerPrefs.GetString("gameSession", "")));
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "loadAccount.php", dataForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());