Add encryption to sent server data because happybob007 makes my life difficult
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@@ -27,11 +27,11 @@ public class AccountChangeUsername : MonoBehaviour
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async void ChangeUsername()
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{
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WWWForm dataForm = new();
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dataForm.AddField("inputUserName", changeUsernameCurrentUsernameInput.text);
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dataForm.AddField("inputNewUserName", changeUsernameNewUsernameInput.text);
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dataForm.AddField("session", PlayerPrefs.GetString("gameSession"));
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dataForm.AddField("userName", PlayerPrefs.GetString("userName"));
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using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/changeAccountUsername.php", dataForm);
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dataForm.AddField("inputUserName", SensitiveInfo.Encrypt(changeUsernameCurrentUsernameInput.text));
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dataForm.AddField("inputNewUserName", SensitiveInfo.Encrypt(changeUsernameNewUsernameInput.text));
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dataForm.AddField("session", SensitiveInfo.Encrypt(PlayerPrefs.GetString("gameSession")));
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dataForm.AddField("userName", SensitiveInfo.Encrypt(PlayerPrefs.GetString("userName")));
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using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "changeAccountUsername.php", dataForm);
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", Application.version);
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request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
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