Add encryption to sent server data because happybob007 makes my life difficult

This commit is contained in:
2025-06-10 17:02:01 -07:00
parent e932396c28
commit f50f70423b
11 changed files with 87 additions and 36 deletions

View File

@@ -27,11 +27,11 @@ public class AccountChangeUsername : MonoBehaviour
async void ChangeUsername()
{
WWWForm dataForm = new();
dataForm.AddField("inputUserName", changeUsernameCurrentUsernameInput.text);
dataForm.AddField("inputNewUserName", changeUsernameNewUsernameInput.text);
dataForm.AddField("session", PlayerPrefs.GetString("gameSession"));
dataForm.AddField("userName", PlayerPrefs.GetString("userName"));
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/changeAccountUsername.php", dataForm);
dataForm.AddField("inputUserName", SensitiveInfo.Encrypt(changeUsernameCurrentUsernameInput.text));
dataForm.AddField("inputNewUserName", SensitiveInfo.Encrypt(changeUsernameNewUsernameInput.text));
dataForm.AddField("session", SensitiveInfo.Encrypt(PlayerPrefs.GetString("gameSession")));
dataForm.AddField("userName", SensitiveInfo.Encrypt(PlayerPrefs.GetString("userName")));
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "changeAccountUsername.php", dataForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());