Properly color + round chatroom message entry

This commit is contained in:
2026-02-07 22:28:27 -07:00
parent 98f59eeaab
commit f1db4d83c2
4 changed files with 886 additions and 368 deletions

View File

@@ -119,6 +119,47 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!21 &29833225
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/RoundedCorners
m_Shader: {fileID: 4800000, guid: 0bd2ec5d73751e34a814274a454bec41, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _OuterUV: {r: 0, g: 0, b: 1, a: 1}
- _WidthHeightRadius: {r: 1180, g: 75, b: 20, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!1 &32015495
GameObject:
m_ObjectHideFlags: 0
@@ -4152,6 +4193,9 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 432996041}
- component: {fileID: 432996043}
- component: {fileID: 432996042}
- component: {fileID: 432996044}
m_Layer: 5
m_Name: Sample
m_TagString: Untagged
@@ -4171,7 +4215,6 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1208331054}
- {fileID: 347285538}
- {fileID: 97705055}
- {fileID: 97080575}
@@ -4180,9 +4223,63 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 590, y: -37.5}
m_AnchoredPosition: {x: 600, y: -37.5}
m_SizeDelta: {x: 1180, y: 75}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &432996042
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 432996040}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 0.1882353, g: 0.1882353, b: 0.1882353, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &432996043
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 432996040}
m_CullTransparentMesh: 1
--- !u!114 &432996044
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 432996040}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 73b30df2b3a7144b99b75ce70168fd50, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::CustomColorObject
type: 6
invert: 0
addMore: {r: 0.09411765, g: 0.09411765, b: 0.09411765, a: 0}
reverseAdd: 0
--- !u!1 &438920397
GameObject:
m_ObjectHideFlags: 0
@@ -5015,8 +5112,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 10, y: 0}
m_SizeDelta: {x: -20, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &595306755
MonoBehaviour:
@@ -6832,7 +6929,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 1676449264}
m_Material: {fileID: 1533787532}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
@@ -7152,7 +7249,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 1308056279}
m_Material: {fileID: 29833225}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
@@ -7889,96 +7986,6 @@ MonoBehaviour:
invert: 0
addMore: {r: 0, g: 0, b: 0, a: 0}
reverseAdd: 0
--- !u!1 &1208331053
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1208331054}
- component: {fileID: 1208331056}
- component: {fileID: 1208331055}
- component: {fileID: 1208331057}
m_Layer: 5
m_Name: BgColor
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1208331054
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1208331053}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 432996041}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1208331055
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1208331053}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 2091214324}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &1208331056
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1208331053}
m_CullTransparentMesh: 1
--- !u!114 &1208331057
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1208331053}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: adb30198aa32dd140b5750692dd48104, type: 3}
m_Name:
m_EditorClassIdentifier: Nobi.UiRoundedCorners::Nobi.UiRoundedCorners.ImageWithRoundedCorners
radius: 10
image: {fileID: 1208331055}
--- !u!1 &1301936379
GameObject:
m_ObjectHideFlags: 0
@@ -8076,47 +8083,6 @@ MonoBehaviour:
invert: 0
addMore: {r: 0.09411765, g: 0.09411765, b: 0.09411765, a: 0}
reverseAdd: 0
--- !u!21 &1308056279
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/RoundedCorners
m_Shader: {fileID: 4800000, guid: 0bd2ec5d73751e34a814274a454bec41, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _OuterUV: {r: 0, g: 0, b: 1, a: 1}
- _WidthHeightRadius: {r: 1180, g: 75, b: 20, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!1 &1375884349
GameObject:
m_ObjectHideFlags: 0
@@ -9016,6 +8982,47 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1513758040}
m_CullTransparentMesh: 1
--- !u!21 &1533787532
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/RoundedCorners
m_Shader: {fileID: 4800000, guid: 0bd2ec5d73751e34a814274a454bec41, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _OuterUV: {r: 0, g: 0, b: 1, a: 1}
- _WidthHeightRadius: {r: 1180, g: 75, b: 20, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!1 &1570358590
GameObject:
m_ObjectHideFlags: 0
@@ -9945,47 +9952,6 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: -20}
m_SizeDelta: {x: 1180, y: 75}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!21 &1676449264
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/RoundedCorners
m_Shader: {fileID: 4800000, guid: 0bd2ec5d73751e34a814274a454bec41, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _OuterUV: {r: 0, g: 0, b: 1, a: 1}
- _WidthHeightRadius: {r: 1180, g: 75, b: 20, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!1 &1713791598
GameObject:
m_ObjectHideFlags: 0
@@ -12102,47 +12068,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2076766879}
m_CullTransparentMesh: 1
--- !u!21 &2091214324
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/RoundedCorners
m_Shader: {fileID: 4800000, guid: 0bd2ec5d73751e34a814274a454bec41, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _OuterUV: {r: 0, g: 0, b: 1, a: 1}
- _WidthHeightRadius: {r: 1180, g: 75, b: 20, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!1 &2113588832
GameObject:
m_ObjectHideFlags: 0