Finished with attributes

This commit is contained in:
Lncvrt committed 2026-02-21 15:08:14 -07:00
1 parent c865677098
commit e9d661d4ae
8 files changed
+79 -18

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+3 -3
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@@ -1,9 +1,9 @@
using UnityEngine;
public class BouncyPanel : MonoBehaviour {
[SerializeField] private float frequency = 8f;
[SerializeField] private float minSize = 1f;
[SerializeField] private float maxSize = 1.1f;
public float frequency = 8f;
public float minSize = 1f;
public float maxSize = 1.1f;
void Update() {
float newsize = (Mathf.Sin(Time.time * frequency) + 1f) / 2f;
+4 -4
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@@ -3,10 +3,10 @@ using UnityEngine;
[RequireComponent(typeof(TextMeshProUGUI))]
public class BouncyText : MonoBehaviour {
[SerializeField] private float frequency = 2f;
[SerializeField] private float minSize = 10f;
[SerializeField] private float maxSize = 12f;
[SerializeField] private bool add;
public float frequency = 2f;
public float minSize = 10f;
public float maxSize = 12f;
public bool add;
private TextMeshProUGUI text;
private float startSize = 0;
+30 -5
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@@ -1,9 +1,12 @@
using System;
using Newtonsoft.Json.Linq;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class MenuScript : MonoBehaviour {
public class MainMenu : MonoBehaviour {
[SerializeField] private Button closeButton;
[SerializeField] private TMP_Text updateText;
[SerializeField] private Button updateButton;
@@ -26,10 +29,8 @@ public class MenuScript : MonoBehaviour {
updateText.text = "Latest: Loading...";
}
}
if (PresistentData.randomSplashes != null && PresistentData.randomSplashes.Count != 0) {
splashText.text = PresistentData.randomSplashes[Random.Range(0, PresistentData.randomSplashes.Count)]["content"].ToString();
}
copyrightText.text = $"\\u00A9 {System.DateTime.Now.Year} Lncvrt. All rights reserved.";
if (PresistentData.randomSplashes != null && PresistentData.randomSplashes.Count != 0) DoSplashText(splashText, PresistentData.randomSplashes);
copyrightText.text = $"\\u00A9 {DateTime.Now.Year} Lncvrt. All rights reserved.";
if (!Application.isMobilePlatform && !Application.isEditor) {
closeButton.gameObject.SetActive(true);
@@ -60,4 +61,28 @@ public class MenuScript : MonoBehaviour {
void Update() {
if (Keyboard.current.escapeKey.wasPressedThisFrame && !GameObject.Find("ProfilePrefab(Clone)")) closePopup.SetActive(!closePopup.activeSelf);
}
public static void DoSplashText(TMP_Text text, JArray randomSplashes) {
var random = randomSplashes[UnityEngine.Random.Range(0, randomSplashes.Count)];
var splash = random.ToObject<SplashEntry>();
text.text = splash.Content;
var scale = text.transform.localScale;
scale.y = splash.Attributes.Flip ? -1 : 1;
scale.x = (splash.Attributes.Flip == splash.Attributes.Reverse) ? 1 : -1;
text.transform.localScale = scale;
if (splash.Attributes.BounceSpeed != -1) text.GetComponent<BouncyText>().frequency = splash.Attributes.BounceSpeed;
if (splash.Attributes.Color != null) {
if (splash.Attributes.Color == "rainbow" && splash.Attributes.RainbowSpeed != -1) {
text.color = Color.white;
var rainbowText = text.AddComponent<RainbowText>();
rainbowText.frequency = splash.Attributes.RainbowSpeed;
} else if (splash.Attributes.Color.Length == 6) {
UnityEngine.ColorUtility.TryParseHtmlString("#" + splash.Attributes.Color, out Color splashColor);
text.color = splashColor;
}
}
}
}
+2 -4
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@@ -53,10 +53,8 @@ public class PresistentData : MonoBehaviour {
if (
SceneManager.GetActiveScene().name == "MainMenu" &&
randomSplashes != null &&
GameObject.Find("Canvas/SplashText").TryGetComponent<TextMeshProUGUI>(out var text) &&
GameObject.Find("Canvas/SplashText").TryGetComponent<TextMeshProUGUI>(out var splashText) &&
randomSplashes.Count != 0
) {
text.text = randomSplashes[Random.Range(0, randomSplashes.Count)]["content"].ToString();
}
) MainMenu.DoSplashText(splashText, randomSplashes);
}
}
+1 -1
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@@ -2,7 +2,7 @@ using UnityEngine;
using UnityEngine.UI;
public class RainbowImage : MonoBehaviour {
[SerializeField] private float frequency = 1f;
public float frequency = 1f;
private Image targetImage;
void Awake() {
+1 -1
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@@ -2,7 +2,7 @@ using TMPro;
using UnityEngine;
public class RainbowText : MonoBehaviour {
[SerializeField] private float frequency = 1f;
public float frequency = 1f;
private TMP_Text targetImage;
void Awake() {
+36
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@@ -0,0 +1,36 @@
using Newtonsoft.Json;
using UnityEngine.Scripting;
[Preserve]
public class SplashEntry {
[Preserve]
[JsonProperty("content")]
public string Content { get; set; }
[Preserve]
[JsonProperty("attributes")]
public SplashAttributes Attributes { get; set; } = new SplashAttributes();
}
[Preserve]
public class SplashAttributes {
[Preserve]
[JsonProperty("flip")]
public bool Flip { get; set; } = false;
[Preserve]
[JsonProperty("reverse")]
public bool Reverse { get; set; } = false;
[Preserve]
[JsonProperty("bounceSpeed")]
public int BounceSpeed { get; set; } = -1;
[Preserve]
[JsonProperty("color")]
public string Color { get; set; } = null;
[Preserve]
[JsonProperty("rainbowSpeed")]
public int RainbowSpeed { get; set; } = -1;
}
+2
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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 89f3f9d4ebca1409c9b51be881a1864b