Reformat code

This commit is contained in:
Lncvrt committed 2026-02-21 13:34:45 -07:00
1 parent d0946d1e39
commit e8cf9bc523
77 files changed
+1041 -2187

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@@ -3,8 +3,7 @@ using Newtonsoft.Json;
using UnityEngine.Scripting;
[Preserve]
public class Account
{
public class Account {
[Preserve]
[JsonProperty("id")]
public BigInteger UserID { get; set; }
+1 -2
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@@ -3,8 +3,7 @@ using Newtonsoft.Json;
using UnityEngine.Scripting;
[Preserve]
public class ChatroomMessage
{
public class ChatroomMessage {
[Preserve]
[JsonProperty("username")]
public string Username { get; set; }
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@@ -1,5 +1,4 @@
public enum ColorObjectType
{
public enum ColorObjectType {
InGameBackgroundColor,
MenuBackgroundColor,
ButtonColor,
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@@ -3,8 +3,7 @@ using Newtonsoft.Json;
using UnityEngine.Scripting;
[Preserve]
public class LeaderboardEntry
{
public class LeaderboardEntry {
[Preserve]
[JsonProperty("id")]
public BigInteger UserID { get; set; }
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@@ -1,5 +1,4 @@
public enum LeaderboardMode
{
public enum LeaderboardMode {
None,
Score,
Berry,
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@@ -2,8 +2,7 @@ using Newtonsoft.Json;
using UnityEngine.Scripting;
[Preserve]
public class MarketplaceIcon
{
public class MarketplaceIcon {
[Preserve]
[JsonProperty("data")]
public string Data { get; set; }
@@ -2,8 +2,7 @@ using System.Collections.Generic;
using System.Numerics;
using Newtonsoft.Json;
public class MarketplaceIconStorageType
{
public class MarketplaceIconStorageType {
[JsonProperty("selected")]
public string Selected { get; set; } = null;
[JsonProperty("balance")]
@@ -3,8 +3,7 @@ using Newtonsoft.Json;
using UnityEngine.Scripting;
[Preserve]
public class MarketplaceIconWithData
{
public class MarketplaceIconWithData {
[Preserve]
[JsonProperty("username")]
public string CreatorUsername { get; set; }
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@@ -3,8 +3,7 @@ using Newtonsoft.Json;
using UnityEngine.Scripting;
[Preserve]
public class MarketplaceTempIcon
{
public class MarketplaceTempIcon {
[Preserve]
[JsonProperty("username")]
public string CreatorUsername { get; set; }
@@ -3,8 +3,7 @@ using Newtonsoft.Json;
using UnityEngine.Scripting;
[Preserve]
public class ProfileMessageResponse
{
public class ProfileMessageResponse {
[Preserve]
[JsonProperty("id")]
public BigInteger ID { get; set; }
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@@ -1,5 +1,4 @@
public enum SettingTypes
{
public enum SettingTypes {
FullScreen,
ShowFPS,
Vsync,
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@@ -3,8 +3,7 @@ using Newtonsoft.Json;
using UnityEngine.Scripting;
[Preserve]
public class Stats
{
public class Stats {
[Preserve]
[JsonProperty("highScore")]
public BigInteger HighScore { get; set; }