Reformat code
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+1041
-2187
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@@ -3,8 +3,7 @@ using Newtonsoft.Json;
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using UnityEngine.Scripting;
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[Preserve]
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public class Account
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{
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public class Account {
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[Preserve]
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[JsonProperty("id")]
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public BigInteger UserID { get; set; }
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@@ -3,8 +3,7 @@ using Newtonsoft.Json;
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using UnityEngine.Scripting;
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[Preserve]
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public class ChatroomMessage
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{
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public class ChatroomMessage {
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[Preserve]
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[JsonProperty("username")]
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public string Username { get; set; }
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@@ -1,5 +1,4 @@
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public enum ColorObjectType
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{
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public enum ColorObjectType {
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InGameBackgroundColor,
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MenuBackgroundColor,
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ButtonColor,
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@@ -3,8 +3,7 @@ using Newtonsoft.Json;
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using UnityEngine.Scripting;
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[Preserve]
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public class LeaderboardEntry
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{
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public class LeaderboardEntry {
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[Preserve]
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[JsonProperty("id")]
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public BigInteger UserID { get; set; }
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@@ -1,5 +1,4 @@
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public enum LeaderboardMode
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{
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public enum LeaderboardMode {
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None,
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Score,
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Berry,
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@@ -2,8 +2,7 @@ using Newtonsoft.Json;
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using UnityEngine.Scripting;
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[Preserve]
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public class MarketplaceIcon
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{
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public class MarketplaceIcon {
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[Preserve]
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[JsonProperty("data")]
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public string Data { get; set; }
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@@ -2,8 +2,7 @@ using System.Collections.Generic;
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using System.Numerics;
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using Newtonsoft.Json;
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public class MarketplaceIconStorageType
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{
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public class MarketplaceIconStorageType {
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[JsonProperty("selected")]
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public string Selected { get; set; } = null;
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[JsonProperty("balance")]
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@@ -3,8 +3,7 @@ using Newtonsoft.Json;
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using UnityEngine.Scripting;
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[Preserve]
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public class MarketplaceIconWithData
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{
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public class MarketplaceIconWithData {
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[Preserve]
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[JsonProperty("username")]
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public string CreatorUsername { get; set; }
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@@ -3,8 +3,7 @@ using Newtonsoft.Json;
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using UnityEngine.Scripting;
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[Preserve]
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public class MarketplaceTempIcon
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{
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public class MarketplaceTempIcon {
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[Preserve]
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[JsonProperty("username")]
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public string CreatorUsername { get; set; }
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@@ -3,8 +3,7 @@ using Newtonsoft.Json;
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using UnityEngine.Scripting;
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[Preserve]
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public class ProfileMessageResponse
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{
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public class ProfileMessageResponse {
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[Preserve]
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[JsonProperty("id")]
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public BigInteger ID { get; set; }
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@@ -1,5 +1,4 @@
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public enum SettingTypes
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{
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public enum SettingTypes {
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FullScreen,
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ShowFPS,
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Vsync,
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@@ -3,8 +3,7 @@ using Newtonsoft.Json;
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using UnityEngine.Scripting;
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[Preserve]
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public class Stats
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{
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public class Stats {
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[Preserve]
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[JsonProperty("highScore")]
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public BigInteger HighScore { get; set; }
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