Fix coloring inconsistencies

This commit is contained in:
2026-01-22 21:05:03 -07:00
parent 812a67a47a
commit e7a21b837f
12 changed files with 1230 additions and 1094 deletions

View File

@@ -4834,6 +4834,7 @@ GameObject:
- component: {fileID: 1030316392}
- component: {fileID: 1030316394}
- component: {fileID: 1030316393}
- component: {fileID: 1030316395}
m_Layer: 5
m_Name: StatsText
m_TagString: Untagged
@@ -4960,6 +4961,22 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030316391}
m_CullTransparentMesh: 1
--- !u!114 &1030316395
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1030316391}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 73b30df2b3a7144b99b75ce70168fd50, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::CustomColorObject
type: 4
invert: 0
addMore: {r: 0, g: 0, b: 0, a: 0}
reverseAdd: 0
--- !u!1 &1035262210
GameObject:
m_ObjectHideFlags: 0
@@ -7489,6 +7506,7 @@ GameObject:
- component: {fileID: 1631356033}
- component: {fileID: 1631356035}
- component: {fileID: 1631356034}
- component: {fileID: 1631356036}
m_Layer: 5
m_Name: Panel
m_TagString: Untagged
@@ -7530,7 +7548,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 0.27450982, g: 0.27450982, b: 0.27450982, a: 1}
m_Color: {r: 0.28235295, g: 0.28235295, b: 0.28235295, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@@ -7555,6 +7573,22 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1631356032}
m_CullTransparentMesh: 1
--- !u!114 &1631356036
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1631356032}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 73b30df2b3a7144b99b75ce70168fd50, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::CustomColorObject
type: 6
invert: 0
addMore: {r: 0.1882353, g: 0.1882353, b: 0.1882353, a: 0}
reverseAdd: 0
--- !u!1 &1639562819
GameObject:
m_ObjectHideFlags: 0
@@ -8057,7 +8091,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1836633131}
- component: {fileID: 1836633130}
- component: {fileID: 1836633132}
m_Layer: 0
m_Name: WebsocketHandler
m_TagString: Untagged
@@ -8065,19 +8099,6 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1836633130
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1836633129}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 25ed18bf58d6948d095504532c27683b, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::WebsocketHandler
_Connection: {fileID: 0}
--- !u!4 &1836633131
Transform:
m_ObjectHideFlags: 0
@@ -8093,6 +8114,19 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1836633132
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1836633129}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 25ed18bf58d6948d095504532c27683b, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::WebsocketHandler
_Connection: {fileID: 0}
--- !u!1 &1845861143
GameObject:
m_ObjectHideFlags: 0