Fix audio pitch
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@@ -396,8 +396,7 @@ public class GamePlayer : MonoBehaviour
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{
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foreach (AudioSource audio in FindObjectsByType<AudioSource>(FindObjectsSortMode.None))
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{
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if (speedyLeft != 0 && audio.pitch == 1f) audio.pitch = 1.3f;
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if (speedyLeft == 0 && audio.pitch == 1.3f) audio.pitch = 1f;
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audio.pitch = speedyLeft > 0f ? 1.3f : 1f;
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}
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if (BazookaManager.Instance.GetSettingShowFPS() && Time.time > nextUpdate)
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{
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