Add websockets
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using System;
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[Serializable]
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public class ConnectedWithCurrentSceneMessage
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{
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public string type = "connected_with_current_scene";
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public string sceneName;
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public long timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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}
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fileFormatVersion: 2
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guid: bc9d79fcdc1a24dcd988203a8fa66d84
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9
Assets/Scripts/WSMessages/RequestInfoMessage.cs
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9
Assets/Scripts/WSMessages/RequestInfoMessage.cs
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using System;
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[Serializable]
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public class RequestInfoMessage
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{
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public string type = "info_request";
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public string kind;
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public long timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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}
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2
Assets/Scripts/WSMessages/RequestInfoMessage.cs.meta
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2
Assets/Scripts/WSMessages/RequestInfoMessage.cs.meta
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fileFormatVersion: 2
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guid: c41428221da68496c8489cc51d5a32b4
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10
Assets/Scripts/WSMessages/SceneChangeMessage.cs
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10
Assets/Scripts/WSMessages/SceneChangeMessage.cs
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using System;
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[Serializable]
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public class SceneChangeMessage
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{
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public string type = "scene_change";
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public string to;
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public string from;
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public long timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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}
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2
Assets/Scripts/WSMessages/SceneChangeMessage.cs.meta
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2
Assets/Scripts/WSMessages/SceneChangeMessage.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3facbfc80cf794283a44832185785aca
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