Add a custom key for if someone makes a mod of the game it won't clash with the main savefile
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@@ -10,6 +10,7 @@ public class SensitiveInfo
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public static readonly string SERVER_RECEIVE_TRANSFER_KEY = "";
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public static readonly string SERVER_SEND_TRANSFER_KEY = "";
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public static readonly string BAZOOKA_MANAGER_KEY = "";
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public static readonly string BAZOOKA_MANAGER_FILE_KEY = "9b9ad7a5a824436144083c19dd071d66";
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public static string Encrypt(string plainText, string key)
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{
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