Rework latest version stuff and add splash texts & more
This commit is contained in:
@@ -8,6 +8,7 @@ public class MenuScript : MonoBehaviour
|
||||
[SerializeField] private Button closeButton;
|
||||
[SerializeField] private TMP_Text updateText;
|
||||
[SerializeField] private Button updateButton;
|
||||
[SerializeField] private TMP_Text splashText;
|
||||
[SerializeField] private Button profileButton;
|
||||
[SerializeField] private ProfileMenu profilePrefab;
|
||||
[SerializeField] private TMP_Text copyrightText;
|
||||
@@ -17,9 +18,19 @@ public class MenuScript : MonoBehaviour
|
||||
|
||||
void Awake()
|
||||
{
|
||||
LatestVersionText.Instance.text = updateText;
|
||||
LatestVersionText.Instance.updateButton = updateButton;
|
||||
LatestVersionText.Instance.RefreshText();
|
||||
if (PresistentData.latestVersion != null)
|
||||
{
|
||||
if (PresistentData.latestVersion != "-1")
|
||||
{
|
||||
updateText.text = "Latest: v" + PresistentData.latestVersion ?? "N/A";
|
||||
updateButton.gameObject.SetActive(PresistentData.latestVersion != Application.version);
|
||||
}
|
||||
else
|
||||
{
|
||||
updateText.text = "Latest: Loading...";
|
||||
}
|
||||
}
|
||||
if (PresistentData.randomSplashes != null) splashText.text = PresistentData.randomSplashes[Random.Range(0, PresistentData.randomSplashes.Length)];
|
||||
copyrightText.text = $"\\u00A9 {System.DateTime.Now.Year} Lncvrt. All rights reserved.";
|
||||
|
||||
if (!Application.isMobilePlatform && !Application.isEditor)
|
||||
|
||||
Reference in New Issue
Block a user