Add Auto/AI mode

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Lncvrt committed 2026-02-21 17:14:11 -07:00
1 parent 8965416e8b
commit df6304b3f9
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using System;
using System.Linq;
using System.Numerics;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class AutoGamePlayer : MonoBehaviour {
public static AutoGamePlayer Instance;
private readonly float spawnRate = 1f;
private float nextSpawnTime;
internal BigInteger score;
private BigInteger attempts;
internal BigInteger highscore;
internal BigInteger totalNormalBerries;
internal BigInteger totalPoisonBerries;
internal BigInteger totalSlowBerries;
internal BigInteger totalUltraBerries;
internal BigInteger totalSpeedyBerries;
internal BigInteger totalRandomBerries;
internal BigInteger totalAntiBerries;
internal BigInteger totalGoldenBerries;
internal BigInteger totalAttempts;
private float boostLeft;
private float slownessLeft;
private float speedyLeft;
private float antiLeft;
private float goldenLeft;
private float screenWidth;
internal bool isGrounded;
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text highScoreText;
[SerializeField] private TMP_Text boostText;
[SerializeField] private GameObject bird;
[SerializeField] private GameObject pausePanel;
[SerializeField] private Rigidbody2D rb;
public AudioSource backgroundMusic;
[SerializeField] private SpriteRenderer overlayRender;
private float lastMoveTime;
[SerializeField] private GameObject berryParent;
[SerializeField] private TMP_Text levelText;
[SerializeField] private Button pauseButton;
void Awake() {
Instance = this;
}
void Start() {
lastMoveTime = Time.time;
UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport.Enable();
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
backgroundMusic.volume = BazookaManager.Instance.GetSettingMusicVolume();
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
if (Application.isMobilePlatform) pauseButton.gameObject.SetActive(true);
UpdateStats(0, 1);
}
void MoveBird() {
float screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
float baseSpeed = 0.18f * (screenWidth / 20.19257f);
bool doMoveRight = false;
bool doMoveLeft = false;
bool doJump = false;
bool doBack = false;
float movespeed = baseSpeed;
if (boostLeft > 0f || speedyLeft > 0f) {
movespeed = baseSpeed * 1.39f;
} else if (slownessLeft > 0f) {
movespeed = baseSpeed * 0.56f;
}
CheckIfGrounded();
float birdX = bird.transform.position.x;
float birdY = bird.transform.position.y;
var berryScores = new System.Collections.Generic.Dictionary<string, float> {
{ "NormalBerry", 1f },
{ "UltraBerry", 5f },
{ "SpeedyBerry", 10f },
{ "RandomBerry", 0f },
{ "GoldenBerry", 4f },
{ "PoisonBerry", -100f },
{ "SlowBerry", -1f },
{ "AntiBerry", -10f },
};
var allBerries = new System.Collections.Generic.List<(float x, float y, float score)>();
foreach (var kvp in berryScores) {
foreach (var b in GameObject.FindGameObjectsWithTag(kvp.Key)) {
allBerries.Add((b.transform.position.x, b.transform.position.y, kvp.Value));
}
}
float collectRadius = 1.5f;
bool WouldCollideAtX(float testX, float berryX, float berryY, float radius) {
float dx = Mathf.Abs(testX - berryX);
float dy = Mathf.Abs(birdY - berryY);
return dx < radius && dy < radius;
}
bool PathHasDanger(float targetX) {
foreach (var (bx, by, score) in allBerries) {
if (score >= 0f) continue;
float dy = Mathf.Abs(by - birdY);
if (dy >= collectRadius) continue;
float pathMin = Mathf.Min(birdX, targetX);
float pathMax = Mathf.Max(birdX, targetX);
if (bx + collectRadius > pathMin && bx - collectRadius < pathMax) return true;
}
return false;
}
float closestBadX = float.MaxValue;
float closestBadDist = float.MaxValue;
float dodgeLookahead = collectRadius + movespeed * 8f;
foreach (var (bx, by, score) in allBerries) {
if (score >= 0f) continue;
float dy = Mathf.Abs(by - birdY);
if (dy >= collectRadius) continue;
float dx = Mathf.Abs(bx - birdX);
if (dx < dodgeLookahead && dx < closestBadDist) {
closestBadDist = dx;
closestBadX = bx;
}
}
bool inDanger = closestBadDist < float.MaxValue;
if (inDanger) {
doMoveLeft = closestBadX >= birdX;
doMoveRight = closestBadX < birdX;
} else {
var clusters = new System.Collections.Generic.List<(float x, float y, float score)>();
var used = new bool[allBerries.Count];
float clusterRadius = 1.8f;
for (int i = 0; i < allBerries.Count; i++) {
if (used[i]) continue;
var (ax, ay, aScore, _) = (allBerries[i].x, allBerries[i].y, allBerries[i].score, 0);
float wX = ax * Mathf.Abs(aScore), wY = ay, total = aScore, wTotal = Mathf.Abs(aScore);
int count = 1;
used[i] = true;
for (int j = i + 1; j < allBerries.Count; j++) {
if (used[j]) continue;
var (bx, by, bScore, _) = (allBerries[j].x, allBerries[j].y, allBerries[j].score, 0);
float d = Mathf.Sqrt((bx - ax) * (bx - ax) + (by - ay) * (by - ay));
if (d < clusterRadius) {
wX += bx * Mathf.Abs(bScore); wY += by;
total += bScore; wTotal += Mathf.Abs(bScore);
count++; used[j] = true;
}
}
clusters.Add((wTotal > 0f ? wX / wTotal : ax, wY / count, total));
}
float bestScore = 0f;
float bestX = float.MaxValue;
bool foundTarget = false;
foreach (var (cx, cy, cs) in clusters) {
if (cs <= 0f) continue;
if (PathHasDanger(cx)) continue;
float dist = Mathf.Abs(cx - birdX);
float adjusted = cs - dist * 0.05f;
if (adjusted > bestScore) {
bestScore = adjusted;
bestX = cx;
foundTarget = true;
}
}
if (foundTarget) {
float alignTolerance = collectRadius * 0.6f;
if (birdX < bestX - alignTolerance) {
doMoveRight = true;
} else if (birdX > bestX + alignTolerance) {
doMoveLeft = true;
} else {
bool goodBerryAbove = false;
foreach (var (bx, by, score) in allBerries) {
if (score > 0f && by > birdY && WouldCollideAtX(birdX, bx, by, collectRadius))
goodBerryAbove = true;
}
if (goodBerryAbove) doJump = true;
}
}
}
if (Application.isMobilePlatform) {
var touches = UnityEngine.InputSystem.EnhancedTouch.Touch.activeTouches;
for (int i = 0; i < touches.Count; i++) {
var pos = touches[i].screenPosition;
UnityEngine.Vector3 clickPosition = Camera.main.ScreenToWorldPoint(new UnityEngine.Vector3(pos.x, pos.y, 0f));
clickPosition.z = 0f;
if (pauseButton.GetComponent<HoldableButton>().isPressed) doBack = true;
}
}
if (doMoveLeft && !doMoveRight) {
lastMoveTime = Time.time;
bird.transform.position += new UnityEngine.Vector3(-movespeed, 0f, 0f);
ClampPosition(bird);
bird.transform.localScale = new UnityEngine.Vector3(1.35f, 1.35f, 1.35f);
}
if (doMoveRight && !doMoveLeft) {
lastMoveTime = Time.time;
bird.transform.position += new UnityEngine.Vector3(movespeed, 0f, 0f);
ClampPosition(bird);
bird.transform.localScale = new UnityEngine.Vector3(-1.35f, 1.35f, 1.35f);
}
if (doJump && isGrounded) {
lastMoveTime = Time.time;
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Jump"), Camera.main.transform.position, 0.75f * BazookaManager.Instance.GetSettingSFXVolume());
if (boostLeft > 0f || speedyLeft > 0f) {
rb.linearVelocity = UnityEngine.Vector2.up * 12f;
} else if (slownessLeft > 0f) {
rb.linearVelocity = UnityEngine.Vector2.up * 6f;
} else {
rb.linearVelocity = UnityEngine.Vector2.up * 9f;
}
}
if (doBack) {
TogglePause();
}
if (antiLeft > 0f || goldenLeft > 0f) {
string[] berryTags = { "NormalBerry", "SlowBerry", "UltraBerry", "SpeedyBerry", "RandomBerry", "AntiBerry", "GoldenBerry" };
if (antiLeft > 0f) berryTags.Append("PoisonBerry");
foreach (string tag in berryTags) {
foreach (var berry in GameObject.FindGameObjectsWithTag(tag)) {
UnityEngine.Vector3 dir = berry.transform.position - bird.transform.position;
if (dir.magnitude < (antiLeft > 0 ? 3f : 4.5f)) {
berry.GetComponent<Rigidbody2D>().linearVelocity = dir.normalized * (antiLeft > 0 ? 5f : -5f);
ClampPosition(berry, false);
}
}
}
}
}
void ClampPosition(GameObject obj, bool modifyY = true) {
var cam = Camera.main;
var pos = obj.transform.position;
var bounds = obj.GetComponent<Renderer>().bounds.extents;
float zDist = Mathf.Abs(cam.transform.position.z - pos.z);
UnityEngine.Vector3 min = cam.ViewportToWorldPoint(new UnityEngine.Vector3(0, 0, zDist));
UnityEngine.Vector3 max = cam.ViewportToWorldPoint(new UnityEngine.Vector3(1, 1, zDist));
pos.x = Mathf.Clamp(pos.x, min.x + bounds.x, max.x - bounds.x);
if (modifyY) pos.y = Mathf.Clamp(pos.y, min.y + bounds.y, max.y - bounds.y);
obj.transform.position = pos;
}
void FixedUpdate() {
SpawnBerries();
if (!pausePanel.activeSelf) {
MoveBird();
if (boostLeft > 0f) {
boostLeft -= Time.deltaTime;
boostText.text = "Boost expires in " + string.Format("{0:0.0}", boostLeft) + "s";
} else if (slownessLeft > 0f) {
slownessLeft -= Time.deltaTime;
boostText.text = "Slowness expires in " + string.Format("{0:0.0}", slownessLeft) + "s";
} else if (speedyLeft > 0f) {
speedyLeft -= Time.deltaTime;
boostText.text = "Speed expires in " + string.Format("{0:0.0}", speedyLeft) + "s";
} else if (antiLeft > 0f) {
antiLeft -= Time.deltaTime;
boostText.text = "Berry repellent expires in " + string.Format("{0:0.0}", antiLeft) + "s";
} else if (goldenLeft > 0f) {
goldenLeft -= Time.deltaTime;
boostText.text = "Berry magnet expires in " + string.Format("{0:0.0}", goldenLeft) + "s";
} else {
boostText.text = "";
}
}
}
void SpawnBerries() {
if (Time.time < nextSpawnTime) {
return;
}
if (speedyLeft > 0) {
nextSpawnTime = Time.time + 1f / (spawnRate * 1.875f);
} else {
nextSpawnTime = Time.time + 1f / spawnRate;
}
float spawnProbability = UnityEngine.Random.value;
if (!pausePanel.activeSelf) {
GameObject newBerry = new("Berry");
newBerry.transform.SetParent(berryParent.transform);
SpriteRenderer spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
if (spawnProbability <= 0.425f) {
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/Berry");
newBerry.tag = "NormalBerry";
} else if (spawnProbability <= 0.60) {
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/PoisonBerry");
newBerry.tag = "PoisonBerry";
} else if (spawnProbability <= 0.65f) {
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/SlowBerry");
newBerry.tag = "SlowBerry";
} else if (spawnProbability <= 0.75f) {
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/UltraBerry");
newBerry.tag = "UltraBerry";
} else if (spawnProbability <= 0.85f) {
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/SpeedyBerry");
newBerry.tag = "SpeedyBerry";
} else if (spawnProbability <= 0.90f) {
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/BerryNoColor");
newBerry.tag = "RandomBerry";
RainbowSpriteRender randomBerryRainbowImage = newBerry.AddComponent<RainbowSpriteRender>();
randomBerryRainbowImage.frequency = 5f;
} else if (spawnProbability <= 0.95f) {
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/AntiBerry");
newBerry.tag = "AntiBerry";
} else {
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/GoldenBerry");
newBerry.tag = "GoldenBerry";
}
spriteRenderer.sortingOrder = -5;
float screenWidth = Camera.main.orthographicSize * 2 * Camera.main.aspect;
float spawnPositionX = UnityEngine.Random.Range(-screenWidth / 2.17f, screenWidth / 2.17f);
newBerry.transform.position = new UnityEngine.Vector3(spawnPositionX, Camera.main.orthographicSize + 1f, 0f);
Rigidbody2D rb = newBerry.AddComponent<Rigidbody2D>();
rb.gravityScale = 0f;
rb.linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
void Update() {
foreach (AudioSource audio in FindObjectsByType<AudioSource>(FindObjectsSortMode.None)) {
audio.pitch = speedyLeft > 0f ? 1.3f : 1f;
}
if (screenWidth != Camera.main.orthographicSize * 2f * Camera.main.aspect) {
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
ClampPosition(bird);
GameObject[] allberries = GameObject.FindGameObjectsWithTag("NormalBerry")
.Concat(GameObject.FindGameObjectsWithTag("PoisonBerry"))
.Concat(GameObject.FindGameObjectsWithTag("SlowBerry"))
.Concat(GameObject.FindGameObjectsWithTag("UltraBerry"))
.Concat(GameObject.FindGameObjectsWithTag("SpeedyBerry"))
.Concat(GameObject.FindGameObjectsWithTag("RandomBerry"))
.Concat(GameObject.FindGameObjectsWithTag("AntiBerry"))
.Concat(GameObject.FindGameObjectsWithTag("GoldenBerry"))
.ToArray();
foreach (GameObject berry in allberries) {
ClampPosition(berry, false);
}
}
GameObject[] normalBerries = GameObject.FindGameObjectsWithTag("NormalBerry");
GameObject[] poisonBerries = GameObject.FindGameObjectsWithTag("PoisonBerry");
GameObject[] slowBerries = GameObject.FindGameObjectsWithTag("SlowBerry");
GameObject[] ultraBerries = GameObject.FindGameObjectsWithTag("UltraBerry");
GameObject[] speedyBerries = GameObject.FindGameObjectsWithTag("SpeedyBerry");
GameObject[] randomBerries = GameObject.FindGameObjectsWithTag("RandomBerry");
GameObject[] antiBerries = GameObject.FindGameObjectsWithTag("AntiBerry");
GameObject[] goldenBerries = GameObject.FindGameObjectsWithTag("GoldenBerry");
if (!pausePanel.activeSelf) {
if (Time.time - lastMoveTime > 20) {
lastMoveTime = float.MaxValue;
EnablePause();
}
CheckIfGrounded();
foreach (GameObject normalBerry in normalBerries) {
if (normalBerry.transform.position.y < 0f - Camera.main.orthographicSize - 1f) {
Destroy(normalBerry);
} else if (UnityEngine.Vector3.Distance(bird.transform.position, normalBerry.transform.position) < 1.5f) {
totalNormalBerries++;
DoNormalBerry(normalBerry);
}
if (speedyLeft > 0) {
normalBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
} else {
normalBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
foreach (GameObject poisonBerry in poisonBerries) {
if (poisonBerry.transform.position.y < 0f - Camera.main.orthographicSize - 1f) {
Destroy(poisonBerry);
} else if (UnityEngine.Vector3.Distance(bird.transform.position, poisonBerry.transform.position) < 1.5f) {
totalPoisonBerries++;
DoPoisonBerry();
}
if (speedyLeft > 0) {
poisonBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
} else {
poisonBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
foreach (GameObject slowBerry in slowBerries) {
if (slowBerry.transform.position.y < 0f - Camera.main.orthographicSize - 1f) {
Destroy(slowBerry);
} else if (UnityEngine.Vector3.Distance(bird.transform.position, slowBerry.transform.position) < 1.5f) {
totalSlowBerries++;
DoSlowBerry(slowBerry);
}
if (speedyLeft > 0) {
slowBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
} else {
slowBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
foreach (GameObject ultraBerry in ultraBerries) {
if (ultraBerry.transform.position.y < 0f - Camera.main.orthographicSize - 1f) {
Destroy(ultraBerry);
} else if (UnityEngine.Vector3.Distance(bird.transform.position, ultraBerry.transform.position) < 1.5f) {
totalUltraBerries++;
DoUltraBerry(ultraBerry);
}
if (speedyLeft > 0) {
ultraBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
} else {
ultraBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
foreach (GameObject speedyBerry in speedyBerries) {
if (speedyBerry.transform.position.y < 0f - Camera.main.orthographicSize - 1f) {
Destroy(speedyBerry);
} else if (UnityEngine.Vector3.Distance(bird.transform.position, speedyBerry.transform.position) < 1.5f) {
totalSpeedyBerries++;
DoSpeedyBerry(speedyBerry);
}
if (speedyLeft > 0) {
speedyBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
} else {
speedyBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
foreach (GameObject randomBerry in randomBerries) {
if (randomBerry.transform.position.y < 0f - Camera.main.orthographicSize - 1f) {
Destroy(randomBerry);
} else if (UnityEngine.Vector3.Distance(bird.transform.position, randomBerry.transform.position) < 1.5f) {
totalRandomBerries++;
Action[] funcs = {
() => DoNormalBerry(randomBerry),
() => DoSlowBerry(randomBerry),
() => DoUltraBerry(randomBerry),
() => DoSpeedyBerry(randomBerry),
() => DoAntiBerry(randomBerry),
() => DoGoldenBerry(randomBerry)
};
funcs[UnityEngine.Random.Range(0, funcs.Length)]();
}
if (speedyLeft > 0) {
randomBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
} else {
randomBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
foreach (GameObject antiBerry in antiBerries) {
if (antiBerry.transform.position.y < 0f - Camera.main.orthographicSize - 1f) {
Destroy(antiBerry);
} else if (UnityEngine.Vector3.Distance(bird.transform.position, antiBerry.transform.position) < 1.5f) {
totalAntiBerries++;
DoAntiBerry(antiBerry);
}
if (speedyLeft > 0) {
antiBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
} else {
antiBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
foreach (GameObject goldenBerry in goldenBerries) {
if (goldenBerry.transform.position.y < 0f - Camera.main.orthographicSize - 1f) {
Destroy(goldenBerry);
} else if (UnityEngine.Vector3.Distance(bird.transform.position, goldenBerry.transform.position) < 1.5f) {
totalGoldenBerries++;
DoGoldenBerry(goldenBerry);
}
if (speedyLeft > 0) {
goldenBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
} else {
goldenBerry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
} else {
rb.gravityScale = 0f;
rb.linearVelocity = UnityEngine.Vector2.zero;
GameObject[] allberries = normalBerries
.Concat(poisonBerries)
.Concat(slowBerries)
.Concat(ultraBerries)
.Concat(speedyBerries)
.Concat(randomBerries)
.Concat(antiBerries)
.Concat(goldenBerries)
.ToArray();
foreach (GameObject berry in allberries) {
berry.GetComponent<Rigidbody2D>().linearVelocity = UnityEngine.Vector2.zero;
}
}
if ((Application.platform == RuntimePlatform.Android && Keyboard.current.escapeKey.wasPressedThisFrame) || !Application.isMobilePlatform && (Keyboard.current.escapeKey.wasPressedThisFrame || (Gamepad.current != null && (Gamepad.current.startButton.wasPressedThisFrame || Gamepad.current.buttonEast.wasPressedThisFrame)))) TogglePause();
}
void Respawn() {
bird.transform.position = new UnityEngine.Vector3(0f, -4.3f, 0f);
bird.transform.localScale = new UnityEngine.Vector3(1.35f, 1.35f, 1.35f);
rb.gravityScale = 0f;
rb.linearVelocity = UnityEngine.Vector2.zero;
score = 0;
boostLeft = 0f;
slownessLeft = 0f;
speedyLeft = 0f;
antiLeft = 0f;
UpdateStats(0, 1);
GameObject[] allberries = GameObject.FindGameObjectsWithTag("NormalBerry")
.Concat(GameObject.FindGameObjectsWithTag("PoisonBerry"))
.Concat(GameObject.FindGameObjectsWithTag("SlowBerry"))
.Concat(GameObject.FindGameObjectsWithTag("UltraBerry"))
.Concat(GameObject.FindGameObjectsWithTag("SpeedyBerry"))
.Concat(GameObject.FindGameObjectsWithTag("RandomBerry"))
.Concat(GameObject.FindGameObjectsWithTag("AntiBerry"))
.Concat(GameObject.FindGameObjectsWithTag("GoldenBerry"))
.ToArray();
foreach (GameObject berry in allberries) {
Destroy(berry);
}
}
void UpdateStats(BigInteger scoreAddAmount, BigInteger attemptAddAmount) {
var levelBefore = Tools.GetLevelInfo().level;
var prefix = "";
var suffix = "";
score += scoreAddAmount;
totalAttempts += attemptAddAmount;
attempts += attemptAddAmount;
if (score >= highscore) {
highscore = score;
prefix = "<color=#7FFFD4>";
suffix = "</color>";
}
scoreText.text = $"Score: {Tools.FormatWithCommas(score)} \\u2022 Attempts: {Tools.FormatWithCommas(attempts)}";
highScoreText.text = prefix + $"High Score: {Tools.FormatWithCommas(highscore) + suffix} \\u2022 Total Attempts: {Tools.FormatWithCommas(totalAttempts)}";
if (DiscordRPCHandler.Instance != null)
DiscordRPCHandler.Instance.UpdateRPC("Playing in auto mode", $"AI Score: {Tools.FormatWithCommas(score)} | AI High Score: {Tools.FormatWithCommas(highscore)}");
var (_, level, currentXpInLevel, totalXpForLevel, percentDone) = Tools.GetLevelInfo(Tools.CalculateXP(totalNormalBerries, totalPoisonBerries, totalSlowBerries, totalUltraBerries, totalSpeedyBerries, 0, totalRandomBerries, totalAntiBerries, totalGoldenBerries));
levelText.text = $"Level: {Tools.FormatWithCommas(level.ToString())}" + (Application.isMobilePlatform ? " \\u2022 " : "\n") + $"XP: {Tools.FormatWithCommas(currentXpInLevel.ToString())}/{Tools.FormatWithCommas(totalXpForLevel.ToString())} ({Math.Floor(percentDone)}%)";
if (level != levelBefore) AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Levelup"), Camera.main.transform.position, 1f * BazookaManager.Instance.GetSettingSFXVolume());
}
void CheckIfGrounded() {
isGrounded = bird.transform.position.y <= -4.1299996f;
rb.gravityScale = isGrounded ? 0f : 1.5f;
if (bird.transform.position.y < -4.1359f) {
bird.transform.position = new UnityEngine.Vector2(bird.transform.position.x, -4.1359f);
rb.linearVelocity = new UnityEngine.Vector2(rb.linearVelocity.x, 0f);
}
}
internal void TogglePause() {
if (pausePanel.activeSelf) DisablePause();
else EnablePause();
}
internal void EnablePause() {
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
backgroundMusic.GetComponent<GameMusicHandler>().PauseMusic();
pausePanel.SetActive(true);
}
internal void DisablePause() {
if (AutoGamePlayerPauseMenu.Instance.statsMenu.activeSelf) {
AutoGamePlayerPauseMenu.Instance.statsMenuExitButton.onClick.Invoke();
return;
}
if (AutoGamePlayerPauseMenu.Instance.editingUI == true) {
AutoGamePlayerPauseMenu.Instance.ToggleEditingUI();
return;
}
lastMoveTime = Time.time;
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
pausePanel.SetActive(false);
}
void OnApplicationPause(bool pause) {
if (pause) EnablePause();
}
void OnApplicationQuit() {
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
}
void DoNormalBerry(GameObject berry) {
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Eat"), Camera.main.transform.position, 1.2f * BazookaManager.Instance.GetSettingSFXVolume());
Destroy(berry);
UpdateStats(1, 0);
}
void DoPoisonBerry() {
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Death"), Camera.main.transform.position, 1.2f * BazookaManager.Instance.GetSettingSFXVolume());
Respawn();
UpdateStats(0, 0);
}
void DoSlowBerry(GameObject berry) {
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Downgrade"), Camera.main.transform.position, 0.35f * BazookaManager.Instance.GetSettingSFXVolume());
Destroy(berry);
boostLeft = 0f;
slownessLeft = 10f;
speedyLeft = 0f;
antiLeft = 0f;
goldenLeft = 0f;
if (score > 0) {
UpdateStats(-1, 0);
}
}
void DoUltraBerry(GameObject berry) {
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Powerup"), Camera.main.transform.position, 0.35f * BazookaManager.Instance.GetSettingSFXVolume());
Destroy(berry);
speedyLeft = 0f;
antiLeft = 0f;
goldenLeft = 0f;
if (slownessLeft > 0f) {
slownessLeft = 0f;
UpdateStats(1, 0);
} else {
boostLeft += 10f;
UpdateStats(5, 0);
}
}
void DoSpeedyBerry(GameObject berry) {
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/SpeedyPowerup"), Camera.main.transform.position, 0.35f * BazookaManager.Instance.GetSettingSFXVolume());
Destroy(berry);
boostLeft = 0f;
slownessLeft = 0f;
speedyLeft = 10f;
antiLeft = 0f;
goldenLeft = 0f;
UpdateStats(10, 0);
}
void DoAntiBerry(GameObject berry) {
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Downgrade"), Camera.main.transform.position, 0.35f * BazookaManager.Instance.GetSettingSFXVolume());
Destroy(berry);
boostLeft = 0f;
slownessLeft = 0f;
speedyLeft = 0f;
antiLeft = 10f;
goldenLeft = 0f;
UpdateStats(0, 0);
}
void DoGoldenBerry(GameObject berry) {
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Powerup"), Camera.main.transform.position, 0.35f * BazookaManager.Instance.GetSettingSFXVolume());
Destroy(berry);
boostLeft = 0f;
slownessLeft = 0f;
speedyLeft = 0f;
antiLeft = 0f;
goldenLeft = 10f;
UpdateStats(4, 0);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4ff2abfbae5214f4b812df1e737a8393
@@ -0,0 +1,165 @@
using System.Text;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class AutoGamePlayerPauseMenu : MonoBehaviour {
public static AutoGamePlayerPauseMenu Instance;
[SerializeField] private Button backButton;
[SerializeField] private Button continueButton;
[SerializeField] private Button statsButton;
[SerializeField] private Button editUiButton;
[SerializeField] private Button resetUiButton;
[SerializeField] private AudioSource songLoop;
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text highScoreText;
[SerializeField] private TMP_Text boostText;
[SerializeField] private TMP_Text coinsText;
[SerializeField] private TMP_Text levelText;
[SerializeField] private Button pauseButton;
[SerializeField] private Button restartButton;
[SerializeField] private Button jumpButton;
[SerializeField] private Button rightButton;
[SerializeField] private Button leftButton;
internal bool editingUI = false;
public GameObject statsMenu;
public Button statsMenuExitButton;
[SerializeField] private TMP_Text statsText;
[SerializeField] private Toggle settingFullscreenToggle;
[SerializeField] private Toggle settingVSyncToggle;
[SerializeField] private Toggle settingRandomMusicToggle;
[SerializeField] private Slider musicSlider;
[SerializeField] private Slider sfxSlider;
[SerializeField] private TMP_Text musicSliderText;
[SerializeField] private TMP_Text sfxSliderText;
void Awake() {
Instance = this;
continueButton.onClick.AddListener(AutoGamePlayer.Instance.DisablePause);
musicSlider.onValueChanged.AddListener(value => {
BazookaManager.Instance.SetSettingMusicVolume(value);
songLoop.volume = value;
});
sfxSlider.onValueChanged.AddListener(value => {
BazookaManager.Instance.SetSettingSFXVolume(value);
});
editUiButton.onClick.AddListener(() => {
ToggleEditingUI();
});
resetUiButton.onClick.AddListener(() => {
((RectTransform)scoreText.transform).anchoredPosition = new Vector2(0f, -70f);
((RectTransform)highScoreText.transform).anchoredPosition = new Vector2(0f, -140f);
((RectTransform)boostText.transform).anchoredPosition = new Vector2(0f, -190f);
((RectTransform)coinsText.transform).anchoredPosition = new Vector2(260f, 47.5f);
((RectTransform)levelText.transform).anchoredPosition = new Vector2(-260f, 85f);
PlayerPrefs.DeleteKey("DraggedUIScoreText");
PlayerPrefs.DeleteKey("DraggedUIHighScoreText");
PlayerPrefs.DeleteKey("DraggedUIBoostText");
PlayerPrefs.DeleteKey("DraggedUICoinsText");
PlayerPrefs.DeleteKey("DraggedUILevelText");
if (Application.isMobilePlatform) {
((RectTransform)pauseButton.transform).anchoredPosition = new Vector2(128f, -128f);
((RectTransform)restartButton.transform).anchoredPosition = new Vector2(-128f, -128f);
((RectTransform)jumpButton.transform).anchoredPosition = new Vector2(-128f, 288f);
((RectTransform)rightButton.transform).anchoredPosition = new Vector2(-128f, 128f);
((RectTransform)leftButton.transform).anchoredPosition = new Vector2(128f, 128f);
PlayerPrefs.DeleteKey("DraggedUIPauseButton");
PlayerPrefs.DeleteKey("DraggedUIRestartButton");
PlayerPrefs.DeleteKey("DraggedUIJumpButton");
PlayerPrefs.DeleteKey("DraggedUIRightButton");
PlayerPrefs.DeleteKey("DraggedUILeftButton");
}
});
statsButton.onClick.AddListener(() => {
statsMenu.SetActive(true);
var text = new StringBuilder();
text.AppendLine("High Score: " + Tools.FormatWithCommas(AutoGamePlayer.Instance.highscore));
text.AppendLine("Total Normal Berries: " + Tools.FormatWithCommas(AutoGamePlayer.Instance.totalNormalBerries));
text.AppendLine("Total Poison Berries: " + Tools.FormatWithCommas(AutoGamePlayer.Instance.totalPoisonBerries));
text.AppendLine("Total Slow Berries: " + Tools.FormatWithCommas(AutoGamePlayer.Instance.totalSlowBerries));
text.AppendLine("Total Ultra Berries: " + Tools.FormatWithCommas(AutoGamePlayer.Instance.totalUltraBerries));
text.AppendLine("Total Speedy Berries: " + Tools.FormatWithCommas(AutoGamePlayer.Instance.totalSpeedyBerries));
text.AppendLine("Total Random Berries: " + Tools.FormatWithCommas(AutoGamePlayer.Instance.totalRandomBerries));
text.AppendLine("Total Anti Berries: " + Tools.FormatWithCommas(AutoGamePlayer.Instance.totalAntiBerries));
text.AppendLine("Total Golden Berries: " + Tools.FormatWithCommas(AutoGamePlayer.Instance.totalGoldenBerries));
text.AppendLine("Total Attempts: " + Tools.FormatWithCommas(AutoGamePlayer.Instance.totalAttempts));
text.AppendLine("Note: This is the AI stats");
statsText.text = text.ToString();
});
statsMenuExitButton.onClick.AddListener(() => {
statsMenu.SetActive(false);
statsText.text = string.Empty;
});
musicSlider.value = BazookaManager.Instance.GetSettingMusicVolume();
sfxSlider.value = BazookaManager.Instance.GetSettingSFXVolume();
if (!Application.isMobilePlatform) {
settingFullscreenToggle.isOn = BazookaManager.Instance.GetSettingFullScreen() == true;
settingVSyncToggle.isOn = BazookaManager.Instance.GetSettingVsync() == true;
settingRandomMusicToggle.isOn = BazookaManager.Instance.GetSettingRandomMusic() == true;
settingFullscreenToggle.onValueChanged.AddListener(value => {
BazookaManager.Instance.SetSettingFullScreen(value);
var width = Display.main.systemWidth;
var height = Display.main.systemHeight;
Screen.SetResolution(width, height, value);
});
settingVSyncToggle.onValueChanged.AddListener(value => {
BazookaManager.Instance.SetSettingVsync(value);
QualitySettings.vSyncCount = value ? 1 : -1;
});
} else {
settingFullscreenToggle.interactable = false;
settingVSyncToggle.interactable = false;
settingRandomMusicToggle.isOn = BazookaManager.Instance.GetSettingRandomMusic() == true;
}
settingRandomMusicToggle.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingRandomMusic(value));
musicSlider.onValueChanged.AddListener(value => {
BazookaManager.Instance.SetSettingMusicVolume(value);
AutoGamePlayer.Instance.backgroundMusic.volume = value;
});
sfxSlider.onValueChanged.AddListener(value => BazookaManager.Instance.SetSettingSFXVolume(value));
}
public void ToggleEditingUI() {
editingUI = !editingUI;
musicSlider.gameObject.SetActive(!musicSlider.gameObject.activeSelf);
sfxSlider.gameObject.SetActive(!sfxSlider.gameObject.activeSelf);
musicSliderText.gameObject.SetActive(!musicSliderText.gameObject.activeSelf);
sfxSliderText.gameObject.SetActive(!sfxSliderText.gameObject.activeSelf);
settingFullscreenToggle.gameObject.SetActive(!settingFullscreenToggle.gameObject.activeSelf);
settingVSyncToggle.gameObject.SetActive(!settingVSyncToggle.gameObject.activeSelf);
settingRandomMusicToggle.gameObject.SetActive(!settingRandomMusicToggle.gameObject.activeSelf);
backButton.gameObject.SetActive(!backButton.gameObject.activeSelf);
continueButton.gameObject.SetActive(!continueButton.gameObject.activeSelf);
statsButton.gameObject.SetActive(!statsButton.gameObject.activeSelf);
editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text = editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text == "Edit UI" ? "Done" : "Edit UI";
resetUiButton.gameObject.SetActive(!resetUiButton.gameObject.activeSelf);
scoreText.GetComponent<DraggableUI>().canDrag = !scoreText.GetComponent<DraggableUI>().canDrag;
highScoreText.GetComponent<DraggableUI>().canDrag = !highScoreText.GetComponent<DraggableUI>().canDrag;
boostText.GetComponent<DraggableUI>().canDrag = !boostText.GetComponent<DraggableUI>().canDrag;
coinsText.GetComponent<DraggableUI>().canDrag = !coinsText.GetComponent<DraggableUI>().canDrag;
levelText.GetComponent<DraggableUI>().canDrag = !levelText.GetComponent<DraggableUI>().canDrag;
if (Application.isMobilePlatform) {
var pauseDraggableUI = pauseButton.GetComponent<DraggableUI>();
var restartDraggableUI = restartButton.GetComponent<DraggableUI>();
var jumpDraggableUI = jumpButton.GetComponent<DraggableUI>();
var rightDraggableUI = rightButton.GetComponent<DraggableUI>();
var leftDraggableUI = leftButton.GetComponent<DraggableUI>();
pauseButton.transform.parent.SetSiblingIndex(pauseDraggableUI.canDrag ? 0 : 2);
pauseDraggableUI.canDrag = !pauseDraggableUI.canDrag;
restartDraggableUI.canDrag = !restartDraggableUI.canDrag;
jumpDraggableUI.canDrag = !jumpDraggableUI.canDrag;
rightDraggableUI.canDrag = !rightDraggableUI.canDrag;
leftDraggableUI.canDrag = !leftDraggableUI.canDrag;
pauseButton.interactable = !pauseDraggableUI.canDrag;
restartButton.interactable = !restartDraggableUI.canDrag;
jumpButton.interactable = !jumpDraggableUI.canDrag;
rightButton.interactable = !rightDraggableUI.canDrag;
leftButton.interactable = !leftDraggableUI.canDrag;
jumpButton.transform.GetChild(0).GetComponent<TMP_Text>().color = !jumpDraggableUI.canDrag ? AutoGamePlayer.Instance.isGrounded ? Color.white : Color.red : Color.white;
restartButton.interactable = AutoGamePlayer.Instance.score != 0;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9ac9e14a63a25400aa356479e5c7d5cb
+5
View File
@@ -9,6 +9,7 @@ public class PlayMenu : MonoBehaviour {
[SerializeField] private GameObject selectionMenu;
[SerializeField] private GameObject customMenu;
[SerializeField] private Button customButton;
[SerializeField] private Button autoButton;
[SerializeField] private Button customBackButton;
[SerializeField] private Button customPlayButton;
[SerializeField] private Button customNormalizeButton;
@@ -202,6 +203,10 @@ public class PlayMenu : MonoBehaviour {
customButton.interactable = false;
customButton.transform.GetChild(0).GetComponent<TMP_Text>().text += "\n<size=12>You need level 5 or higher to access this</size>";
}
if (Tools.GetLevelInfo().level < 10) {
autoButton.interactable = false;
autoButton.transform.GetChild(0).GetComponent<TMP_Text>().text += "\n<size=12>You need level 10 or higher to access this</size>";
}
}
void ValidateTotal() {