Finish color changing UIS
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@@ -41,7 +41,8 @@ public class SettingsMenu : MonoBehaviour
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settingsMenu.SetActive(!settingsMenu.activeSelf);
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colorMenu.gameObject.SetActive(!colorMenu.gameObject.activeSelf);
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toggleButton.transform.GetChild(0).GetComponent<TMP_Text>().text = settingsMenu.activeSelf ? "Colors" : "Settings";
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SwitchColorType(0);
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SwitchColorType(3);
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foreach (CustomColorObject customColorObject in FindObjectsByType<CustomColorObject>(FindObjectsSortMode.None)) customColorObject.SetColor();
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});
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switchColorTypeButton.onClick.AddListener(() => SwitchColorType());
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@@ -100,21 +101,25 @@ public class SettingsMenu : MonoBehaviour
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text.text = "Menu background color";
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colorType = 1;
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colorToSet = BazookaManager.Instance.GetColorSettingMenuBackground();
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colorMenu.defaultColor = new(24f / 255f, 24f / 255f, 24f / 255f);
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break;
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case 1: //MBGColor
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text.text = "Button color";
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colorType = 2;
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colorToSet = BazookaManager.Instance.GetColorSettingButton();
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colorMenu.defaultColor = new(1f, 1f, 1f);
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break;
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case 2: //BColor
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text.text = "Text color";
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colorType = 3;
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colorToSet = BazookaManager.Instance.GetColorSettingText();
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colorMenu.defaultColor = new(1f, 1f, 1f);
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break;
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case 3: //TColor
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text.text = "In game background color";
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colorType = 0;
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colorToSet = BazookaManager.Instance.GetColorSettingBackground();
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colorMenu.defaultColor = new(58f / 255f, 58f / 255f, 58f / 255f);
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break;
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}
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colorCanSave = false;
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