Start working on Chatroom Options Menu

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Lncvrt committed 2025-08-24 15:43:46 -07:00
1 parent b16aa75628
commit d7a3f6dcb5
4 files changed
+767 -214

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+197 -170
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View File
@@ -13,6 +13,8 @@ using UnityEngine.UI;
public class ChatroomMenu : MonoBehaviour public class ChatroomMenu : MonoBehaviour
{ {
private readonly static WaitForSeconds _waitForSeconds2 = new(2f);
private readonly static WaitForSeconds _waitForSeconds3 = new(3f);
public TMP_Text statusText; public TMP_Text statusText;
public Button backButton; public Button backButton;
public Button sendButton; public Button sendButton;
@@ -24,6 +26,7 @@ public class ChatroomMenu : MonoBehaviour
private Coroutine refreshLoopRoutine; private Coroutine refreshLoopRoutine;
private bool shouldScrollToBottom = true; private bool shouldScrollToBottom = true;
public Button downButton; public Button downButton;
public GameObject optionsPanel;
void Start() void Start()
{ {
@@ -46,7 +49,7 @@ public class ChatroomMenu : MonoBehaviour
while (true) while (true)
{ {
Refresh(); Refresh();
yield return new WaitForSeconds(3f); yield return _waitForSeconds3;
} }
} }
@@ -146,7 +149,7 @@ public class ChatroomMenu : MonoBehaviour
yield return null; yield return null;
} }
yield return new WaitForSeconds(2f); yield return _waitForSeconds2;
t = 0f; t = 0f;
while (t < 0.5f) while (t < 0.5f)
@@ -257,6 +260,7 @@ public class ChatroomMenu : MonoBehaviour
playerIcon.color = Color.white; playerIcon.color = Color.white;
playerOverlayIcon.color = Color.white; playerOverlayIcon.color = Color.white;
} }
optionsButton.onClick.AddListener(OptionsButtonClick);
rowInfo.name = "ChatroomRow_" + id + "_" + uid; rowInfo.name = "ChatroomRow_" + id + "_" + uid;
var entryComponet = rowInfo.AddComponent<ChatroomMenuEntry>(); var entryComponet = rowInfo.AddComponent<ChatroomMenuEntry>();
entryComponet.Init(bgImg, optionsButton, localUserId != null && uid == localUserId); entryComponet.Init(bgImg, optionsButton, localUserId != null && uid == localUserId);
@@ -286,4 +290,9 @@ public class ChatroomMenu : MonoBehaviour
yield return new WaitForEndOfFrame(); yield return new WaitForEndOfFrame();
content.transform.localPosition = new UnityEngine.Vector2(0f, content.GetComponent<RectTransform>().sizeDelta.y); content.transform.localPosition = new UnityEngine.Vector2(0f, content.GetComponent<RectTransform>().sizeDelta.y);
} }
void OptionsButtonClick()
{
optionsPanel.SetActive(true);
}
} }