Down button to make going to latest message easier
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|
||||||
backButton.onClick.AddListener(async () => await SceneManager.LoadSceneAsync("MainMenu"));
|
backButton.onClick.AddListener(async () => await SceneManager.LoadSceneAsync("MainMenu"));
|
||||||
sendButton.onClick.AddListener(async () => await HandleMessageSubmit());
|
sendButton.onClick.AddListener(async () => await HandleMessageSubmit());
|
||||||
|
downButton.onClick.AddListener(() => StartCoroutine(ScrollToBottom()));
|
||||||
messageInputField.textComponent.textWrappingMode = TextWrappingModes.Normal;
|
messageInputField.textComponent.textWrappingMode = TextWrappingModes.Normal;
|
||||||
messageInputField.onSubmit.AddListener(async (_) => await HandleMessageSubmit());
|
messageInputField.onSubmit.AddListener(async (_) => await HandleMessageSubmit());
|
||||||
refreshLoopRoutine = StartCoroutine(Loop());
|
refreshLoopRoutine = StartCoroutine(Loop());
|
||||||
@@ -122,6 +124,13 @@ public class ChatroomMenu : MonoBehaviour
|
|||||||
statusRoutine = StartCoroutine(StatusRoutine());
|
statusRoutine = StartCoroutine(StatusRoutine());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
var max = content.GetComponent<RectTransform>().sizeDelta.y;
|
||||||
|
var current = content.transform.localPosition.y;
|
||||||
|
downButton.gameObject.SetActive(Mathf.Abs(max - current) > 0.1f * max);
|
||||||
|
}
|
||||||
|
|
||||||
IEnumerator StatusRoutine()
|
IEnumerator StatusRoutine()
|
||||||
{
|
{
|
||||||
statusText.gameObject.SetActive(true);
|
statusText.gameObject.SetActive(true);
|
||||||
|
|||||||
Reference in New Issue
Block a user