From c8375fdcc1d0816b0dac3dd300d3dc9281892b6a Mon Sep 17 00:00:00 2001 From: Lncvrt Date: Sun, 8 Feb 2026 02:02:43 -0700 Subject: [PATCH] Fix level text on mobile --- Assets/Scripts/GamePlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/GamePlayer.cs b/Assets/Scripts/GamePlayer.cs index 910ee83..056d618 100644 --- a/Assets/Scripts/GamePlayer.cs +++ b/Assets/Scripts/GamePlayer.cs @@ -677,7 +677,7 @@ public class GamePlayer : MonoBehaviour if (DiscordRPCHandler.Instance != null) DiscordRPCHandler.Instance.UpdateRPC("Playing in normal mode", $"Score: {Tools.FormatWithCommas(score)} | High Score: {Tools.FormatWithCommas(highscore)}"); var (_, level, currentXpInLevel, totalXpForLevel, percentDone) = Tools.GetLevelInfo(); - levelText.text = $"Level: {level}\nXP: {currentXpInLevel}/{totalXpForLevel} ({Math.Floor(percentDone)}%)"; + levelText.text = $"Level: {level}" + (Application.isMobilePlatform ? " \\u2022 " : "\n") + $"XP: {currentXpInLevel}/{totalXpForLevel} ({Math.Floor(percentDone)}%)"; } void CheckIfGrounded()