Never really said I was smart
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@@ -429,9 +429,6 @@ public class AutoGamePlayer : MonoBehaviour {
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}
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internal void DisablePause() {
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rb.gravityScale = 100f * canvasRect.lossyScale.y;
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rb.linearVelocity = velocityBeforePause;
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velocityBeforePause = new();
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if (AutoGamePlayerPauseMenu.Instance.statsMenu.activeSelf) {
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AutoGamePlayerPauseMenu.Instance.statsMenuExitButton.onClick.Invoke();
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return;
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@@ -440,6 +437,9 @@ public class AutoGamePlayer : MonoBehaviour {
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AutoGamePlayerPauseMenu.Instance.ToggleEditingUI();
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return;
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}
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rb.gravityScale = 100f * canvasRect.lossyScale.y;
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rb.linearVelocity = velocityBeforePause;
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velocityBeforePause = new();
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
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@@ -588,13 +588,13 @@ public class CustomGamePlayer : MonoBehaviour {
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}
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internal void DisablePause() {
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rb.gravityScale = 100f * canvasRect.lossyScale.y;
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rb.linearVelocity = velocityBeforePause;
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velocityBeforePause = new();
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if (CustomGamePlayerPauseMenu.Instance.editingUI == true) {
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CustomGamePlayerPauseMenu.Instance.ToggleEditingUI();
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return;
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}
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rb.gravityScale = 100f * canvasRect.lossyScale.y;
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rb.linearVelocity = velocityBeforePause;
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velocityBeforePause = new();
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
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@@ -394,9 +394,6 @@ public class GamePlayer : MonoBehaviour {
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}
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internal void DisablePause() {
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rb.gravityScale = 100f * canvasRect.lossyScale.y;
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rb.linearVelocity = velocityBeforePause;
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velocityBeforePause = new();
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if (GamePlayerPauseMenu.Instance.statsMenu.activeSelf) {
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GamePlayerPauseMenu.Instance.statsMenuExitButton.onClick.Invoke();
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return;
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@@ -405,6 +402,9 @@ public class GamePlayer : MonoBehaviour {
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GamePlayerPauseMenu.Instance.ToggleEditingUI();
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return;
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}
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rb.gravityScale = 100f * canvasRect.lossyScale.y;
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rb.linearVelocity = velocityBeforePause;
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velocityBeforePause = new();
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
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@@ -365,13 +365,13 @@ public class MultiplayerGamePlayer : MonoBehaviour {
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}
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internal void DisablePause() {
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rb.gravityScale = 100f * canvasRect.lossyScale.y;
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rb.linearVelocity = velocityBeforePause;
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velocityBeforePause = new();
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if (MultiplayerGamePlayerPauseMenu.Instance.editingUI == true) {
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MultiplayerGamePlayerPauseMenu.Instance.ToggleEditingUI();
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return;
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}
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rb.gravityScale = 100f * canvasRect.lossyScale.y;
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rb.linearVelocity = velocityBeforePause;
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velocityBeforePause = new();
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
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