Never really said I was smart

This commit is contained in:
Lncvrt committed 2026-03-10 11:09:44 -07:00
1 parent 7dbef226d2
commit c2e19f9ea9
4 files changed
+12 -12

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+3 -3
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@@ -429,9 +429,6 @@ public class AutoGamePlayer : MonoBehaviour {
}
internal void DisablePause() {
rb.gravityScale = 100f * canvasRect.lossyScale.y;
rb.linearVelocity = velocityBeforePause;
velocityBeforePause = new();
if (AutoGamePlayerPauseMenu.Instance.statsMenu.activeSelf) {
AutoGamePlayerPauseMenu.Instance.statsMenuExitButton.onClick.Invoke();
return;
@@ -440,6 +437,9 @@ public class AutoGamePlayer : MonoBehaviour {
AutoGamePlayerPauseMenu.Instance.ToggleEditingUI();
return;
}
rb.gravityScale = 100f * canvasRect.lossyScale.y;
rb.linearVelocity = velocityBeforePause;
velocityBeforePause = new();
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
@@ -588,13 +588,13 @@ public class CustomGamePlayer : MonoBehaviour {
}
internal void DisablePause() {
rb.gravityScale = 100f * canvasRect.lossyScale.y;
rb.linearVelocity = velocityBeforePause;
velocityBeforePause = new();
if (CustomGamePlayerPauseMenu.Instance.editingUI == true) {
CustomGamePlayerPauseMenu.Instance.ToggleEditingUI();
return;
}
rb.gravityScale = 100f * canvasRect.lossyScale.y;
rb.linearVelocity = velocityBeforePause;
velocityBeforePause = new();
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
+3 -3
View File
@@ -394,9 +394,6 @@ public class GamePlayer : MonoBehaviour {
}
internal void DisablePause() {
rb.gravityScale = 100f * canvasRect.lossyScale.y;
rb.linearVelocity = velocityBeforePause;
velocityBeforePause = new();
if (GamePlayerPauseMenu.Instance.statsMenu.activeSelf) {
GamePlayerPauseMenu.Instance.statsMenuExitButton.onClick.Invoke();
return;
@@ -405,6 +402,9 @@ public class GamePlayer : MonoBehaviour {
GamePlayerPauseMenu.Instance.ToggleEditingUI();
return;
}
rb.gravityScale = 100f * canvasRect.lossyScale.y;
rb.linearVelocity = velocityBeforePause;
velocityBeforePause = new();
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();
@@ -365,13 +365,13 @@ public class MultiplayerGamePlayer : MonoBehaviour {
}
internal void DisablePause() {
rb.gravityScale = 100f * canvasRect.lossyScale.y;
rb.linearVelocity = velocityBeforePause;
velocityBeforePause = new();
if (MultiplayerGamePlayerPauseMenu.Instance.editingUI == true) {
MultiplayerGamePlayerPauseMenu.Instance.ToggleEditingUI();
return;
}
rb.gravityScale = 100f * canvasRect.lossyScale.y;
rb.linearVelocity = velocityBeforePause;
velocityBeforePause = new();
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
backgroundMusic.GetComponent<GameMusicHandler>().ResumeMusic();