Optimize arrow finding code & add commas to scores

This commit is contained in:
2025-06-05 21:31:48 -07:00
parent ccc6a5431c
commit a69f4cc73d
10 changed files with 54 additions and 33 deletions

View File

@@ -25,6 +25,11 @@ public class GamePlayer : MonoBehaviour
private float nextUpdate;
private float fps;
public SpriteRenderer overlayRender;
public GameObject leftArrow;
public GameObject rightArrow;
public GameObject jumpArrow;
public GameObject restartButton;
public GameObject backButton;
void Awake()
{
@@ -81,14 +86,14 @@ public class GamePlayer : MonoBehaviour
PlayerPrefs.Save();
backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f);
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
highScoreText.text = $"High Score: {highscore}";
highScoreText.text = $"High Score: {Tools.FormatWithCommas(highscore)}";
if (Application.isMobilePlatform)
{
GameObject leftArrow = new("LeftArrow");
GameObject rightArrow = new("RightArrow");
GameObject jumpArrow = new("JumpArrow");
GameObject restartButton = new("RestartButton");
GameObject backButton = new("BackButton");
leftArrow = new("LeftArrow");
rightArrow = new("RightArrow");
jumpArrow = new("JumpArrow");
restartButton = new("RestartButton");
backButton = new("BackButton");
leftArrow.AddComponent<SpriteRenderer>();
rightArrow.AddComponent<SpriteRenderer>();
jumpArrow.AddComponent<SpriteRenderer>();
@@ -96,10 +101,15 @@ public class GamePlayer : MonoBehaviour
backButton.AddComponent<SpriteRenderer>();
leftArrow.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Arrow");
leftArrow.GetComponent<SpriteRenderer>().sortingOrder = 1000;
rightArrow.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Arrow");
rightArrow.GetComponent<SpriteRenderer>().sortingOrder = 1000;
jumpArrow.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Arrow");
jumpArrow.GetComponent<SpriteRenderer>().sortingOrder = 1000;
restartButton.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Restart");
restartButton.GetComponent<SpriteRenderer>().sortingOrder = 1000;
backButton.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Back");
backButton.GetComponent<SpriteRenderer>().sortingOrder = 1000;
leftArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, 90f);
rightArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, -90f);
@@ -161,11 +171,6 @@ public class GamePlayer : MonoBehaviour
}
if (Application.isMobilePlatform)
{
GameObject leftArrow = GameObject.Find("LeftArrow");
GameObject rightArrow = GameObject.Find("RightArrow");
GameObject jumpArrow = GameObject.Find("JumpArrow");
GameObject restartButton = GameObject.Find("RestartButton");
GameObject backButton = GameObject.Find("BackButton");
if (!Application.isMobilePlatform)
{
if (Mouse.current.leftButton.isPressed)
@@ -197,7 +202,8 @@ public class GamePlayer : MonoBehaviour
else
{
var touches = UnityEngine.InputSystem.EnhancedTouch.Touch.activeTouches;
for (int i = 0; i < touches.Count; i++) {
for (int i = 0; i < touches.Count; i++)
{
var pos = touches[i].screenPosition;
UnityEngine.Vector3 clickPosition = Camera.main.ScreenToWorldPoint(new UnityEngine.Vector3(pos.x, pos.y, 0f));
clickPosition.z = 0f;
@@ -358,12 +364,6 @@ public class GamePlayer : MonoBehaviour
ClampPosition(screenWidth, bird);
if (Application.isMobilePlatform)
{
GameObject leftArrow = GameObject.Find("LeftArrow");
GameObject rightArrow = GameObject.Find("RightArrow");
GameObject jumpArrow = GameObject.Find("JumpArrow");
GameObject restartButton = GameObject.Find("RestartButton");
GameObject backButton = GameObject.Find("BackButton");
leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -4f, 0f);
rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -4f, 0f);
restartButton.transform.position = new UnityEngine.Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
@@ -534,13 +534,12 @@ public class GamePlayer : MonoBehaviour
}
PlayerPrefs.SetString("HighScoreV2", highscore.ToString());
PlayerPrefs.Save();
scoreText.text = "Score: " + score;
highScoreText.text = "High Score: " + highscore;
scoreText.text = "Score: " + Tools.FormatWithCommas(score);
highScoreText.text = "High Score: " + Tools.FormatWithCommas(highscore);
}
void CheckIfGrounded()
{
GameObject jumpArrow = GameObject.Find("JumpArrow");
isGrounded = bird.transform.position.y <= -4.1299996f;
rb.gravityScale = isGrounded ? 0f : 1.5f;
@@ -594,4 +593,4 @@ public class GamePlayer : MonoBehaviour
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
}
}
}