Fix edit ui on mobile weirdness
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@@ -10,7 +10,7 @@ public class GamePlayer : MonoBehaviour
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public static GamePlayer instance;
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public static GamePlayer instance;
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private readonly float spawnRate = 1f;
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private readonly float spawnRate = 1f;
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private float nextSpawnTime;
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private float nextSpawnTime;
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private BigInteger score;
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internal BigInteger score;
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private BigInteger attempts;
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private BigInteger attempts;
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private BigInteger highscore;
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private BigInteger highscore;
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private BigInteger totalNormalBerries;
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private BigInteger totalNormalBerries;
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@@ -25,7 +25,7 @@ public class GamePlayer : MonoBehaviour
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private float slownessLeft;
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private float slownessLeft;
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private float speedyLeft;
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private float speedyLeft;
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private float screenWidth;
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private float screenWidth;
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private bool isGrounded;
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internal bool isGrounded;
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public TMP_Text scoreText;
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public TMP_Text scoreText;
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public TMP_Text highScoreText;
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public TMP_Text highScoreText;
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public TMP_Text boostText;
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public TMP_Text boostText;
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@@ -111,6 +111,8 @@ public class GamePlayerPauseMenu : MonoBehaviour
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jumpButton.interactable = !jumpDraggableUI.canDrag;
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jumpButton.interactable = !jumpDraggableUI.canDrag;
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rightButton.interactable = !rightDraggableUI.canDrag;
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rightButton.interactable = !rightDraggableUI.canDrag;
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leftButton.interactable = !leftDraggableUI.canDrag;
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leftButton.interactable = !leftDraggableUI.canDrag;
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jumpButton.transform.GetChild(0).GetComponent<TMP_Text>().color = !jumpDraggableUI.canDrag ? GamePlayer.instance.isGrounded ? Color.white : Color.red : Color.white;
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restartButton.interactable = GamePlayer.instance.score != 0;
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}
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}
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}
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}
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}
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}
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