Remove debugging here
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@@ -126,7 +126,6 @@ public class MultiplayerGamePlayer : MonoBehaviour {
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}
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private void OnMessageReceived(WebSocketConnection connection, WebSocketMessage message) {
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Debug.Log(message.String);
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if (message.String != null && connection.State == WebSocketState.Connected) {
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JToken data = JToken.Parse(message.String);
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if (data["type"] != null) {
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@@ -246,7 +246,6 @@ public class PlayMenu : MonoBehaviour {
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private void OnMessageReceived(WebSocketConnection connection, WebSocketMessage message) {
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if (message.String != null && connection.State == WebSocketState.Connected) {
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JToken data = JToken.Parse(message.String);
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Debug.Log(data);
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if (data["type"] != null) {
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if (data["type"].ToString() == "multiplayer_join_response") {
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bool accepted = bool.Parse(data["accepted"].ToString());
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