Add Coin Berry (doesn't do anything atm)
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@@ -355,34 +355,41 @@ public class GamePlayer : MonoBehaviour
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spriteRenderer.sprite = Resources.Load<Sprite>("Berries/Berry");
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newBerry.tag = "Berry";
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}
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else if (spawnProbability <= 0.7f)
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else if (spawnProbability <= 0.65f)
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{
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newBerry = new GameObject("PoisonBerry");
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spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
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spriteRenderer.sprite = Resources.Load<Sprite>("Berries/PoisonBerry");
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newBerry.tag = "PoisonBerry";
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}
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else if (spawnProbability <= 0.8f)
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else if (spawnProbability <= 0.75f)
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{
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newBerry = new GameObject("SlowBerry");
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spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
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spriteRenderer.sprite = Resources.Load<Sprite>("Berries/SlowBerry");
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newBerry.tag = "SlowBerry";
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}
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else if (spawnProbability <= 0.9f)
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else if (spawnProbability <= 0.85f)
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{
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newBerry = new GameObject("UltraBerry");
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spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
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spriteRenderer.sprite = Resources.Load<Sprite>("Berries/UltraBerry");
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newBerry.tag = "UltraBerry";
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}
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else
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else if (spawnProbability <= 0.95f)
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{
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newBerry = new GameObject("SpeedyBerry");
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spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
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spriteRenderer.sprite = Resources.Load<Sprite>("Berries/SpeedyBerry");
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newBerry.tag = "SpeedyBerry";
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}
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else
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{
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newBerry = new GameObject("CoinBerry");
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spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
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spriteRenderer.sprite = Resources.Load<Sprite>("Berries/CoinBerry");
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newBerry.tag = "CoinBerry";
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}
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spriteRenderer.sortingOrder = -5;
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float screenWidth = Camera.main.orthographicSize * 2 * Camera.main.aspect;
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@@ -427,6 +434,7 @@ public class GamePlayer : MonoBehaviour
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GameObject[] ultraberries = GameObject.FindGameObjectsWithTag("UltraBerry");
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GameObject[] slownessberries = GameObject.FindGameObjectsWithTag("SlowBerry");
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GameObject[] speedyberries = GameObject.FindGameObjectsWithTag("SpeedyBerry");
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GameObject[] coinberries = GameObject.FindGameObjectsWithTag("CoinBerry");
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if (!pausePanel.activeSelf)
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{
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if (Time.time - lastMoveTime > 20)
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@@ -569,6 +577,26 @@ public class GamePlayer : MonoBehaviour
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gameObject10.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
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}
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}
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array5 = coinberries;
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foreach (GameObject gameObject11 in array5)
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{
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if (gameObject11.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
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{
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Destroy(gameObject11);
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}
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else if (UnityEngine.Vector3.Distance(bird.transform.position, gameObject11.transform.position) < 1.5f)
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{
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Destroy(gameObject11);
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}
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if (speedyLeft > 0)
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{
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gameObject11.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
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}
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else
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{
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gameObject11.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
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}
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}
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}
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else
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{
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@@ -622,6 +650,7 @@ public class GamePlayer : MonoBehaviour
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GameObject[] ultraberries = GameObject.FindGameObjectsWithTag("UltraBerry");
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GameObject[] slownessberries = GameObject.FindGameObjectsWithTag("SlowBerry");
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GameObject[] speedyberries = GameObject.FindGameObjectsWithTag("SpeedyBerry");
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GameObject[] coinberries = GameObject.FindGameObjectsWithTag("CoinBerry");
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foreach (GameObject b in berries)
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{
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@@ -643,6 +672,10 @@ public class GamePlayer : MonoBehaviour
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{
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Destroy(syb);
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}
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foreach (GameObject cb in coinberries)
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{
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Destroy(cb);
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}
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}
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void UpdateStats(BigInteger scoreAddAmount, BigInteger attemptAddAmount)
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