Fix game player not working with custom icons

This commit is contained in:
2026-01-24 16:31:36 -07:00
parent 42b67e9e06
commit 8480bbc0f7
5 changed files with 52 additions and 43 deletions

View File

@@ -58,7 +58,7 @@ public class GamePlayer : MonoBehaviour
);
var customIconData = BazookaManager.Instance.GetCustomBirdIconData();
SpriteRenderer component = bird.GetComponent<SpriteRenderer>();
SpriteRenderer birdRender = bird.GetComponent<SpriteRenderer>();
if (customIconData.Selected == null)
{
var birdColor = BazookaManager.Instance.GetColorSettingIcon();
@@ -74,51 +74,55 @@ public class GamePlayer : MonoBehaviour
int.Parse(overlayColor[2].ToString()) / 255f
);
int num = BazookaManager.Instance.GetBirdIcon();
int num2 = BazookaManager.Instance.GetBirdOverlay();
if (num == 1)
int icon = BazookaManager.Instance.GetBirdIcon();
int iconOverlay = BazookaManager.Instance.GetBirdOverlay();
if (icon == 1)
{
component.sprite = Tools.GetIconForUser(BazookaManager.Instance.GetAccountID() ?? 0);
birdRender.sprite = Tools.GetIconForUser(BazookaManager.Instance.GetAccountID() ?? 0);
}
else
{
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_" + num);
birdRender.sprite = Resources.Load<Sprite>("Icons/Icons/bird_" + icon);
}
if (num2 == 8)
if (iconOverlay == 8)
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + num2);
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + iconOverlay);
overlayRender.transform.localPosition = new UnityEngine.Vector3(-0.37f, 0.32f, 0f);
}
else if (num2 == 11)
else if (iconOverlay == 11)
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + num2);
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + iconOverlay);
overlayRender.transform.localScale = new UnityEngine.Vector3(1.1f, 1.1f, 1.1f); //yea i didnt feel like doing it for all lmao
overlayRender.transform.localPosition = new UnityEngine.Vector3(-0.3141809f, 0.4324968f, 0f);
}
else if (num2 == 13)
else if (iconOverlay == 13)
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + num2);
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + iconOverlay);
overlayRender.transform.localPosition = new UnityEngine.Vector3(-0.3559977f, 0.3179995f, 0f);
}
else
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + num2);
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + iconOverlay);
}
if (component.sprite == null)
if (birdRender.sprite == null)
{
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_1");
birdRender.sprite = Resources.Load<Sprite>("Icons/Icons/bird_1");
BazookaManager.Instance.SetBirdIcon(1);
}
if (overlayRender.sprite == null && num2 != 0)
if (overlayRender.sprite == null && iconOverlay != 0)
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_1");
BazookaManager.Instance.SetBirdOverlay(1);
}
}
// else if (customIconData.Selected != null)
// foreach (var icon in customIconData.Purchased)
// if (icon == customIconData.Selected)
// Tools.RenderFromBase64(icon, component);
else if (customIconData.Selected != null)
foreach (var icon in customIconData.Purchased)
if (icon == customIconData.Selected)
{
var waitingForCustomIcon = birdRender.gameObject.AddComponent<WaitingForCustomIcon>();
waitingForCustomIcon.ID = customIconData.Selected;
CustomIconLoader.Init(new[] { waitingForCustomIcon });
}
lastMoveTime = Time.time;
UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport.Enable();