Make it so the user has to be logged in to send a message
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@@ -22,6 +22,12 @@ public class ChatroomMenu : MonoBehaviour
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void Start()
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void Start()
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{
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{
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if (!PlayerPrefs.HasKey("gameSession") || !PlayerPrefs.HasKey("userName") || !PlayerPrefs.HasKey("userId"))
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{
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sendButton.interactable = false;
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messageInputField.interactable = false;
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ShowStatus("Warning: You are not logged in. Please log in to send messages.");
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}
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backButton.onClick.AddListener(async () => await SceneManager.LoadSceneAsync("MainMenu"));
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backButton.onClick.AddListener(async () => await SceneManager.LoadSceneAsync("MainMenu"));
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sendButton.onClick.AddListener(async () => await HandleMessageSubmit());
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sendButton.onClick.AddListener(async () => await HandleMessageSubmit());
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messageInputField.textComponent.textWrappingMode = TextWrappingModes.Normal;
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messageInputField.textComponent.textWrappingMode = TextWrappingModes.Normal;
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@@ -38,6 +44,7 @@ public class ChatroomMenu : MonoBehaviour
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async Task HandleMessageSubmit()
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async Task HandleMessageSubmit()
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{
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{
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if (!sendButton.interactable) return;
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var text = messageInputField.text.Clone() as string;
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var text = messageInputField.text.Clone() as string;
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messageInputField.text = string.Empty;
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messageInputField.text = string.Empty;
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if (string.IsNullOrEmpty(text))
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if (string.IsNullOrEmpty(text))
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