Fix issues after compiling
This commit is contained in:
@@ -32,7 +32,6 @@ public class CustomColorObject : MonoBehaviour
|
|||||||
|
|
||||||
public void SetColor()
|
public void SetColor()
|
||||||
{
|
{
|
||||||
dynamic obj = null;
|
|
||||||
JArray color = null;
|
JArray color = null;
|
||||||
Color colorType = Color.white;
|
Color colorType = Color.white;
|
||||||
Color currentColor = Color.white;
|
Color currentColor = Color.white;
|
||||||
@@ -43,7 +42,7 @@ public class CustomColorObject : MonoBehaviour
|
|||||||
color = BazookaManager.Instance.GetColorSettingBackground();
|
color = BazookaManager.Instance.GetColorSettingBackground();
|
||||||
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
||||||
colorType = ApplyModifiers(colorType);
|
colorType = ApplyModifiers(colorType);
|
||||||
obj = gameObject.GetComponent<Camera>();
|
var obj = gameObject.GetComponent<Camera>();
|
||||||
currentColor = obj.backgroundColor;
|
currentColor = obj.backgroundColor;
|
||||||
currentColor.r = colorType.r;
|
currentColor.r = colorType.r;
|
||||||
currentColor.g = colorType.g;
|
currentColor.g = colorType.g;
|
||||||
@@ -65,67 +64,67 @@ public class CustomColorObject : MonoBehaviour
|
|||||||
color = BazookaManager.Instance.GetColorSettingMenuBackground();
|
color = BazookaManager.Instance.GetColorSettingMenuBackground();
|
||||||
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
||||||
colorType = ApplyModifiers(colorType);
|
colorType = ApplyModifiers(colorType);
|
||||||
obj = gameObject.GetComponent<Image>();
|
var obj2 = gameObject.GetComponent<Image>();
|
||||||
currentColor = obj.color;
|
currentColor = obj2.color;
|
||||||
currentColor.r = colorType.r;
|
currentColor.r = colorType.r;
|
||||||
currentColor.g = colorType.g;
|
currentColor.g = colorType.g;
|
||||||
currentColor.b = colorType.b;
|
currentColor.b = colorType.b;
|
||||||
obj.color = currentColor;
|
obj2.color = currentColor;
|
||||||
break;
|
break;
|
||||||
case ColorObjectType.MenuBackgroundColorText:
|
case ColorObjectType.MenuBackgroundColorText:
|
||||||
color = BazookaManager.Instance.GetColorSettingMenuBackground();
|
color = BazookaManager.Instance.GetColorSettingMenuBackground();
|
||||||
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
||||||
colorType = ApplyModifiers(colorType);
|
colorType = ApplyModifiers(colorType);
|
||||||
obj = gameObject.GetComponent<TMP_Text>();
|
var obj3 = gameObject.GetComponent<TMP_Text>();
|
||||||
currentColor = obj.color;
|
currentColor = obj3.color;
|
||||||
currentColor.r = colorType.r;
|
currentColor.r = colorType.r;
|
||||||
currentColor.g = colorType.g;
|
currentColor.g = colorType.g;
|
||||||
currentColor.b = colorType.b;
|
currentColor.b = colorType.b;
|
||||||
obj.color = currentColor;
|
obj3.color = currentColor;
|
||||||
break;
|
break;
|
||||||
case ColorObjectType.ButtonColor:
|
case ColorObjectType.ButtonColor:
|
||||||
color = BazookaManager.Instance.GetColorSettingButton();
|
color = BazookaManager.Instance.GetColorSettingButton();
|
||||||
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
||||||
colorType = ApplyModifiers(colorType);
|
colorType = ApplyModifiers(colorType);
|
||||||
obj = gameObject.GetComponent<Image>();
|
obj2 = gameObject.GetComponent<Image>();
|
||||||
currentColor = obj.color;
|
currentColor = obj2.color;
|
||||||
currentColor.r = colorType.r;
|
currentColor.r = colorType.r;
|
||||||
currentColor.g = colorType.g;
|
currentColor.g = colorType.g;
|
||||||
currentColor.b = colorType.b;
|
currentColor.b = colorType.b;
|
||||||
obj.color = currentColor;
|
obj2.color = currentColor;
|
||||||
break;
|
break;
|
||||||
case ColorObjectType.ButtonColorText:
|
case ColorObjectType.ButtonColorText:
|
||||||
color = BazookaManager.Instance.GetColorSettingButton();
|
color = BazookaManager.Instance.GetColorSettingButton();
|
||||||
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
||||||
colorType = ApplyModifiers(colorType);
|
colorType = ApplyModifiers(colorType);
|
||||||
obj = gameObject.GetComponent<TMP_Text>();
|
obj3 = gameObject.GetComponent<TMP_Text>();
|
||||||
currentColor = obj.color;
|
currentColor = obj3.color;
|
||||||
currentColor.r = colorType.r;
|
currentColor.r = colorType.r;
|
||||||
currentColor.g = colorType.g;
|
currentColor.g = colorType.g;
|
||||||
currentColor.b = colorType.b;
|
currentColor.b = colorType.b;
|
||||||
obj.color = currentColor;
|
obj3.color = currentColor;
|
||||||
break;
|
break;
|
||||||
case ColorObjectType.TextColor:
|
case ColorObjectType.TextColor:
|
||||||
color = BazookaManager.Instance.GetColorSettingText();
|
color = BazookaManager.Instance.GetColorSettingText();
|
||||||
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
||||||
colorType = ApplyModifiers(colorType);
|
colorType = ApplyModifiers(colorType);
|
||||||
obj = gameObject.GetComponent<TMP_Text>();
|
obj3 = gameObject.GetComponent<TMP_Text>();
|
||||||
currentColor = obj.color;
|
currentColor = obj3.color;
|
||||||
currentColor.r = colorType.r;
|
currentColor.r = colorType.r;
|
||||||
currentColor.g = colorType.g;
|
currentColor.g = colorType.g;
|
||||||
currentColor.b = colorType.b;
|
currentColor.b = colorType.b;
|
||||||
obj.color = currentColor;
|
obj3.color = currentColor;
|
||||||
break;
|
break;
|
||||||
case ColorObjectType.TextColorImage:
|
case ColorObjectType.TextColorImage:
|
||||||
color = BazookaManager.Instance.GetColorSettingText();
|
color = BazookaManager.Instance.GetColorSettingText();
|
||||||
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
|
||||||
colorType = ApplyModifiers(colorType);
|
colorType = ApplyModifiers(colorType);
|
||||||
obj = gameObject.GetComponent<Image>();
|
obj2 = gameObject.GetComponent<Image>();
|
||||||
currentColor = obj.color;
|
currentColor = obj2.color;
|
||||||
currentColor.r = colorType.r;
|
currentColor.r = colorType.r;
|
||||||
currentColor.g = colorType.g;
|
currentColor.g = colorType.g;
|
||||||
currentColor.b = colorType.b;
|
currentColor.b = colorType.b;
|
||||||
obj.color = currentColor;
|
obj2.color = currentColor;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user