Fix issues after compiling
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@@ -32,7 +32,6 @@ public class CustomColorObject : MonoBehaviour
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public void SetColor()
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{
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dynamic obj = null;
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JArray color = null;
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Color colorType = Color.white;
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Color currentColor = Color.white;
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@@ -43,7 +42,7 @@ public class CustomColorObject : MonoBehaviour
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color = BazookaManager.Instance.GetColorSettingBackground();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj = gameObject.GetComponent<Camera>();
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var obj = gameObject.GetComponent<Camera>();
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currentColor = obj.backgroundColor;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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@@ -65,67 +64,67 @@ public class CustomColorObject : MonoBehaviour
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color = BazookaManager.Instance.GetColorSettingMenuBackground();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj = gameObject.GetComponent<Image>();
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currentColor = obj.color;
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var obj2 = gameObject.GetComponent<Image>();
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currentColor = obj2.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj.color = currentColor;
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obj2.color = currentColor;
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break;
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case ColorObjectType.MenuBackgroundColorText:
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color = BazookaManager.Instance.GetColorSettingMenuBackground();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj = gameObject.GetComponent<TMP_Text>();
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currentColor = obj.color;
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var obj3 = gameObject.GetComponent<TMP_Text>();
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currentColor = obj3.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj.color = currentColor;
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obj3.color = currentColor;
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break;
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case ColorObjectType.ButtonColor:
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color = BazookaManager.Instance.GetColorSettingButton();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj = gameObject.GetComponent<Image>();
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currentColor = obj.color;
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obj2 = gameObject.GetComponent<Image>();
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currentColor = obj2.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj.color = currentColor;
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obj2.color = currentColor;
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break;
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case ColorObjectType.ButtonColorText:
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color = BazookaManager.Instance.GetColorSettingButton();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj = gameObject.GetComponent<TMP_Text>();
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currentColor = obj.color;
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obj3 = gameObject.GetComponent<TMP_Text>();
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currentColor = obj3.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj.color = currentColor;
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obj3.color = currentColor;
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break;
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case ColorObjectType.TextColor:
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color = BazookaManager.Instance.GetColorSettingText();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj = gameObject.GetComponent<TMP_Text>();
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currentColor = obj.color;
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obj3 = gameObject.GetComponent<TMP_Text>();
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currentColor = obj3.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj.color = currentColor;
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obj3.color = currentColor;
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break;
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case ColorObjectType.TextColorImage:
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color = BazookaManager.Instance.GetColorSettingText();
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colorType = new((int)color[0] / 255f, (int)color[1] / 255f, (int)color[2] / 255f);
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colorType = ApplyModifiers(colorType);
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obj = gameObject.GetComponent<Image>();
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currentColor = obj.color;
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obj2 = gameObject.GetComponent<Image>();
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currentColor = obj2.color;
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currentColor.r = colorType.r;
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currentColor.g = colorType.g;
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currentColor.b = colorType.b;
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obj.color = currentColor;
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obj2.color = currentColor;
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break;
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}
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}
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