Reuse scripts instead of copypaste code

This commit is contained in:
2025-09-05 20:24:44 -07:00
parent a426a26f09
commit 7a5cc54d35
11 changed files with 214 additions and 150 deletions

View File

@@ -31,10 +31,6 @@ public class GamePlayerPauseMenu : MonoBehaviour
Instance = this;
musicSlider.value = BazookaManager.Instance.GetSettingMusicVolume();
sfxSlider.value = BazookaManager.Instance.GetSettingSFXVolume();
backButton.onClick.AddListener(async () =>
{
await UnityEngine.SceneManagement.SceneManager.LoadSceneAsync("MainMenu");
});
continueButton.onClick.AddListener(GamePlayer.instance.DisablePause);
musicSlider.onValueChanged.AddListener(value =>
{