Reuse scripts instead of copypaste code
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@@ -385,7 +385,6 @@ MonoBehaviour:
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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m_TaaSettings:
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m_Quality: 3
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m_FrameInfluence: 0.1
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@@ -393,6 +392,7 @@ MonoBehaviour:
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m_MipBias: 0
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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m_Version: 2
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--- !u!114 &705564547
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -603,6 +603,7 @@ GameObject:
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- component: {fileID: 798394522}
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- component: {fileID: 798394521}
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- component: {fileID: 798394520}
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- component: {fileID: 798394523}
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m_Layer: 5
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m_Name: ContinueButton
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m_TagString: Untagged
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@@ -712,6 +713,19 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 798394518}
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m_CullTransparentMesh: 1
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--- !u!114 &798394523
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 798394518}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1a45465fc8803364d968dc6bec70fca8, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::ButtonToScene
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sceneName: MainMenu
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--- !u!1 &842325108
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GameObject:
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m_ObjectHideFlags: 0
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