Reuse scripts instead of copypaste code

This commit is contained in:
2025-09-05 20:24:44 -07:00
parent a426a26f09
commit 7a5cc54d35
11 changed files with 214 additions and 150 deletions

View File

@@ -3463,7 +3463,7 @@ SpriteRenderer:
m_Size: {x: 1.28, y: 1.28}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!4 &808236451
@@ -4561,6 +4561,7 @@ GameObject:
- component: {fileID: 1539199163}
- component: {fileID: 1539199162}
- component: {fileID: 1539199161}
- component: {fileID: 1539199164}
m_Layer: 5
m_Name: BackButton
m_TagString: Untagged
@@ -4670,6 +4671,19 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1539199159}
m_CullTransparentMesh: 1
--- !u!114 &1539199164
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1539199159}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1a45465fc8803364d968dc6bec70fca8, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::ButtonToScene
sceneName: MainMenu
--- !u!1 &1577031225
GameObject:
m_ObjectHideFlags: 0