Remove on screen buttons and bigger buttons settings (it's default bigger buttons)
This auto converts if you are on beta1, it will keep your show fps and vsync setting. This also fixes VSync being incorrect.
This commit is contained in:
@@ -82,7 +82,7 @@ public class GamePlayer : MonoBehaviour
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backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f);
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screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
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highScoreText.text = $"High Score: {highscore}";
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if (PlayerPrefs.GetInt("Setting2", 0) == 1)
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if (Application.isMobilePlatform)
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{
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GameObject leftArrow = new("LeftArrow");
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GameObject rightArrow = new("RightArrow");
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@@ -108,24 +108,13 @@ public class GamePlayer : MonoBehaviour
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rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -4f, 0f);
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restartButton.transform.position = new UnityEngine.Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
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backButton.transform.position = new UnityEngine.Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
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if (PlayerPrefs.GetInt("Setting3", 0) == 1)
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{
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leftArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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rightArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
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}
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else
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{
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leftArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
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rightArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
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jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
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restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
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backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
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jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -2f, 0f);
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}
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leftArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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rightArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
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}
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}
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@@ -161,7 +150,7 @@ public class GamePlayer : MonoBehaviour
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{
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doMoveRight = true;
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}
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if (controllerJump || Keyboard.current.spaceKey.isPressed || Keyboard.current.upArrowKey.isPressed || Keyboard.current.wKey.isPressed || (Mouse.current.leftButton.isPressed && PlayerPrefs.GetInt("Setting2", 0) == 0) || (Gamepad.current != null && Gamepad.current.buttonSouth.isPressed))
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if (controllerJump || Keyboard.current.spaceKey.isPressed || Keyboard.current.upArrowKey.isPressed || Keyboard.current.wKey.isPressed || (Mouse.current.leftButton.isPressed && !Application.isMobilePlatform || (Gamepad.current != null && Gamepad.current.buttonSouth.isPressed)))
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{
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doJump = true;
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}
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@@ -170,7 +159,7 @@ public class GamePlayer : MonoBehaviour
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doRestart = true;
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}
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}
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if (PlayerPrefs.GetInt("Setting2", 0) == 1)
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if (Application.isMobilePlatform)
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{
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GameObject leftArrow = GameObject.Find("LeftArrow");
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GameObject rightArrow = GameObject.Find("RightArrow");
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@@ -357,7 +346,7 @@ public class GamePlayer : MonoBehaviour
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void Update()
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{
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if (PlayerPrefs.GetInt("Setting4", 0) == 1 && Time.time > nextUpdate)
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if (PlayerPrefs.GetInt("Setting2", 0) == 1 && Time.time > nextUpdate)
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{
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fps = 1f / Time.deltaTime;
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fpsCounter.text = "FPS: " + Mathf.Round(fps);
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@@ -367,35 +356,25 @@ public class GamePlayer : MonoBehaviour
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{
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screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
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ClampPosition(screenWidth, bird);
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if (PlayerPrefs.GetInt("Setting2", 0) == 1)
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if (Application.isMobilePlatform)
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{
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GameObject leftArrow = GameObject.Find("LeftArrow");
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GameObject rightArrow = GameObject.Find("RightArrow");
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GameObject jumpArrow = GameObject.Find("JumpArrow");
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GameObject restartButton = GameObject.Find("RestartButton");
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GameObject backButton = GameObject.Find("BackButton");
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leftArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -4f, 0f);
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leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -4f, 0f);
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rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -4f, 0f);
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restartButton.transform.position = new UnityEngine.Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
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backButton.transform.position = new UnityEngine.Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
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if (PlayerPrefs.GetInt("Setting3", 0) == 1)
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{
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leftArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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rightArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
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}
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else
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{
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leftArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
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rightArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
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jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
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restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
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backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
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jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -2f, 0f);
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}
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leftArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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rightArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
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jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
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}
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}
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GameObject[] berries = GameObject.FindGameObjectsWithTag("Berry");
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